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Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:03 pm
by Marawo
- Stealth abilities cooldowns returned to 30s CD (from 35) and convoluted cooldown reduction based on enemy around you when you strike removed.
- Hastened Expurgation and Shadow Runner removed.
- Slice and Razor Strike returned to single target
- Broad Severing and Sweeping Razor returned to effecting an additional 2 enemies and a 10% damage reduction.
- AOE function on Trial By Pain and Ruthless Assault removed.

Note - The above is not a balance pass but a restoration for technical reasons.
Do I understand the note right that we can expect theese to return soon. I'd hate to see aoe WE/WH go.

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:04 pm
by Aurandilaz
Weeks of Order domination, and your best balance approach towards that were last week to nerf 2h Chosen out of group utility, and now its about dropping a nuke on Witch Elf and ensure they have no purpose in WB, remain a solo class, and bring negative benefit to their PvE dungeon groups because they would have to ST through every mob found in Gunbad/Cities - what's that gonna take - 6hours? compared to bringing normal non-retarded classes with AoE which allows 3hour runs. Witch Hunter nuked as well, thank god Order doesn't need to consider WB class options now outside of BW Engi Slayer, just like ye olde good days.


Nerf to Frenzied Mayhem killed that tactic I guess, Slice is killed and we're back to AW spam. Kisses still have 1s ICD compared to WH launching multiple Bullets when firing, and Subju weapons still only have 1 available proc for WEs compared to WHs having 2. EoIP is still in midtree rendering left tree further useless. And thanks for ninjanerfing Pierce Armor some weeks ago, you should probably have included that in some patch notes, no idea why you thought that ability was in need of nerf, but I'm just a player and cannot understand all these 2deep4me nerfs.

Am/Shaman also nerfed out from WB I guess, no idea why you thought that as a good move. Your decision was based on a faulty "balance proposal" that had wrong information in it claiming the ability was either overperforming or bugged, when in fact it was working as intended (like on live -played my shaman for years), yet no players can comment on proposal, so your own discussions lacking better information concluded that the ability had to be "fixed" to the point of it being now broken and useless.

You are killing Warband class options one by one - 2 years ago you killed option of running 2h Chosen, 1.5 years ago you killed option of running SW and SH, 5 months ago you killed AoE WL, 4 months or so ago you killed option of running 2h Knight, now as of today you nerfhammered WE and WH, and Shaman and Archmage out of viable warband class options.
The remaining viable picks are getting less numerous, and it seems to me that the "Balance Team" has very twisted sense of balance when it comes to balancing warband level gameplay.

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:10 pm
by Ryzom
Your logic is a mystery for me.

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:12 pm
by Ryzom
gotharg wrote: Sat Jan 05, 2019 11:37 am 1rr x2 now cool, thank you very much.
Agree mate ;)

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:42 pm
by Glorian
Guild standards! Krutt yeah! Time to reactivate the Bitterstone Standardbearers.

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:42 pm
by ajnin420
Aurandilaz wrote: Sat Jan 05, 2019 12:04 pm Weeks of Order domination, and your best balance approach towards that were last week to nerf 2h Chosen out of group utility, and now its about dropping a nuke on Witch Elf and ensure they have no purpose in WB, remain a solo class, and bring negative benefit to their PvE dungeon groups because they would have to ST through every mob found in Gunbad/Cities - what's that gonna take - 6hours? compared to bringing normal non-retarded classes with AoE which allows 3hour runs. Witch Hunter nuked as well, thank god Order doesn't need to consider WB class options now outside of BW Engi Slayer, just like ye olde good days.


Nerf to Frenzied Mayhem killed that tactic I guess, Slice is killed and we're back to AW spam. Kisses still have 1s ICD compared to WH launching multiple Bullets when firing, and Subju weapons still only have 1 available proc for WEs compared to WHs having 2. EoIP is still in midtree rendering left tree further useless. And thanks for ninjanerfing Pierce Armor some weeks ago, you should probably have included that in some patch notes, no idea why you thought that ability was in need of nerf, but I'm just a player and cannot understand all these 2deep4me nerfs.

Am/Shaman also nerfed out from WB I guess, no idea why you thought that as a good move. Your decision was based on a faulty "balance proposal" that had wrong information in it claiming the ability was either overperforming or bugged, when in fact it was working as intended (like on live -played my shaman for years), yet no players can comment on proposal, so your own discussions lacking better information concluded that the ability had to be "fixed" to the point of it being now broken and useless.

You are killing Warband class options one by one - 2 years ago you killed option of running 2h Chosen, 1.5 years ago you killed option of running SW and SH, 5 months ago you killed AoE WL, 4 months or so ago you killed option of running 2h Knight, now as of today you nerfhammered WE and WH, and Shaman and Archmage out of viable warband class options.
The remaining viable picks are getting less numerous, and it seems to me that the "Balance Team" has very twisted sense of balance when it comes to balancing warband level gameplay.


Wasted a lot of time uncorking that whine. Heres so.e cheese. Dont let the door hit your ass on the way out.

(Tldr you are mental take a break)

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:42 pm
by ajnin420
ajnin420 wrote: Sat Jan 05, 2019 12:42 pm
Aurandilaz wrote: Sat Jan 05, 2019 12:04 pm Weeks of Order domination, and your best balance approach towards that were last week to nerf 2h Chosen out of group utility, and now its about dropping a nuke on Witch Elf and ensure they have no purpose in WB, remain a solo class, and bring negative benefit to their PvE dungeon groups because they would have to ST through every mob found in Gunbad/Cities - what's that gonna take - 6hours? compared to bringing normal non-retarded classes with AoE which allows 3hour runs. Witch Hunter nuked as well, thank god Order doesn't need to consider WB class options now outside of BW Engi Slayer, just like ye olde good days.


Nerf to Frenzied Mayhem killed that tactic I guess, Slice is killed and we're back to AW spam. Kisses still have 1s ICD compared to WH launching multiple Bullets when firing, and Subju weapons still only have 1 available proc for WEs compared to WHs having 2. EoIP is still in midtree rendering left tree further useless. And thanks for ninjanerfing Pierce Armor some weeks ago, you should probably have included that in some patch notes, no idea why you thought that ability was in need of nerf, but I'm just a player and cannot understand all these 2deep4me nerfs.

Am/Shaman also nerfed out from WB I guess, no idea why you thought that as a good move. Your decision was based on a faulty "balance proposal" that had wrong information in it claiming the ability was either overperforming or bugged, when in fact it was working as intended (like on live -played my shaman for years), yet no players can comment on proposal, so your own discussions lacking better information concluded that the ability had to be "fixed" to the point of it being now broken and useless.

You are killing Warband class options one by one - 2 years ago you killed option of running 2h Chosen, 1.5 years ago you killed option of running SW and SH, 5 months ago you killed AoE WL, 4 months or so ago you killed option of running 2h Knight, now as of today you nerfhammered WE and WH, and Shaman and Archmage out of viable warband class options.
The remaining viable picks are getting less numerous, and it seems to me that the "Balance Team" has very twisted sense of balance when it comes to balancing warband level gameplay.


Wasted a lot of time uncorking that whine. Heres some cheese. Dont let the door hit your ass on the way out.

(Tldr you are mental take a break)

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:43 pm
by madrocks
Thank you RoR team. Thank you for investing so much time in this Project.
Even the.. community manager, thank you.

I sound salty many times but deep inside I really appreciate the work you do.

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:52 pm
by notre
Hi, I wish the same for you.


Can i ask, what's the point of using "Dat Makes me Dizzy" now?
I think it loses it's purpose.
Now, casting or not it's the same time expend, and with more likely options of dying coz the stun.... loses the game changing factor and become useless (unless you "fix" the class mechanic and give the insta rez again).

https://www.youtube.com/watch?v=AOS4CYpT1IQ

Re: Patch Notes 05/01/2019

Posted: Sat Jan 05, 2019 12:59 pm
by Acidic
Thanks for the notes and descriptions of why but I do not like the killing of WE aoe even if it’s something that is under plans for change and done for technical reasons, still feels very bad the end result for the WE