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Re: Cage Lever my suggestion
Posted: Wed Mar 06, 2019 1:08 pm
by Marocus
Maleus79 wrote: ↑Sun Mar 03, 2019 10:56 am
Something needs to be done with fort Jail/cage lever to prevent attackers from perma camp it preventing even WE/WHs to release ppl in Jail. Maybe remove jail and make respawn point for defending side as well far opposite from attacker side respawn point?
I disagree- This is a viable tactic and the attackers have to decide if they are going to sacrifice resources guarding or not. Arguably the erosion of defender numbers is how the Forts are meant to be played and giving the unrezzed no hope of rejoining the battle a bit sad and unfair. I like it as is.
Re: Cage Lever my suggestion
Posted: Wed Mar 06, 2019 5:50 pm
by sullemunk
I'd like to have 4 levers mounted on the prision walls, to force the attackers to be more alert when guarding the jail, instead of just semi afk bunched up on the lever itself.
Re: Cage Lever my suggestion
Posted: Wed Mar 06, 2019 5:54 pm
by bloodi
As long as the "prison" is directly beside the point where the attackers respawn, the whole system is pointless, no one but stealth characters is going to try to free them up from it and no one is going to bother defending it when being where it is enough of a deterrent already.
Re: Cage Lever my suggestion
Posted: Wed Mar 06, 2019 6:08 pm
by Martok
Grock wrote: ↑Tue Mar 05, 2019 3:02 pmJail could work if it was located at the defenders side of the fortress, a place where defenders can reach easier than attackers so that it is the attacking side that need to make an extra effort to get the advantage of keeping people in the cage.
This.