4th clear and full sets 24th june after Colorboss fixes
Kotbs maintank (aggro tactic + discord)
kotbs offtank (aggro tactic + discord) - New core group member and 2 full runs behind rest of the group in terms of inf
runepriest healer (aggro tactic + discord)
runepriest healer (aggro tactic + discord)
Slayer dps (aggro tactic + discord)
Bw dps (aggro tactic + discord)
Left wing:
Sometimes after killing the Wolves the root debuff still remains on who ever is getting pulled on the wing-end boss. And we just play it safe and wait untill the timer on the root expires. nothing major, but i guess not intended? We play around it by moving the boss around to not be near the wolves as they die, but tanks being in range of a healer if a healer got pulled and 30sec rooted.
Right wing:
"Colorboss"
https://www.twitch.tv/videos/443073815?t=00h32m25s (recording of how we approched it with our normal strategy and adapting to the colors working on the fly- took a few wipes)
So first of all we used to do this mechanic without paying any attention to the colors apart from the bloodpulse.
Now we adapted to only using the orange pool, but i did hear the healers commenting on they saw big green numbers in blue?
Tanking him inside purple didnt seem to affect our tanks tankiness, nor the boss taking more damage so we ignored it.
Right now this boss seems to be the hardest in the dungeon, but very doable from our groups point of view. Maybe add a snare + attackspeed debuff when he is inside purple to give melee dps a chance to move out of a bloodpule spawning under them, giving the encounter more of a reason to be tanked inside purple? just an idea. maybe not needed
Middlewing:
First miniboss with the statues;
The aggro reset on the punt seemed annoying for our tanks, since eventually the dps would be so high on total aggro that after the tank and maintank had been punted away, they had so much of an aggroclimb to do to catch up and overtake.
However we had the slayer parry tank for a while and the miniboss is very doable. Just annoying for tanking i guess.
Juganaut boss put our groupmembers inside the jail for the first time, twice. yesterday and we assume it was because we didnt kill the adds quick enough. first time we experienced this mechanics.
Basicly Bastionstairs is now on "farm" for our group, we did the full instance in about 3hours and 10min. We are dreading each weekend run, as that is when we have this much time available to run it. We struggled to find WP/Dok for the group initially as the set was just not appealing for lol-dps WP in our guild.
ANY sort of reduction in the influence grind would be greatly appreacated, as the fun and excitment is long over now and this truely feels like a chore.