Engineer
Warlord
(3 Piece Bonus): +78 Ballistic Skill
(4 Piece Bonus): +78 Toughness
(5 Piece Bonus): +5% Dodge
(6 Piece Bonus): Aim – On Hit : 10% chance to increase critical chance by 20% for 5 seconds.
(7 Piece Bonus): Reduces Re-Deploy’s cool-down by 50%.
Worn sovereign (Gadgetmaster)
(3 Piece Bonus): +81 Ballistic Skill
(4 Piece Bonus): +81 Wounds
(5 Piece Bonus): +5% Ranged Critical Chance
(6 Piece Bonus): On Hit: 10% chance to increase Ranged Power and Melee Power by 100 for 10 seconds.
(7 Piece Bonus): On Hit: 10% chance to increase Critical Hit chance by 7% and increases added value from criticals by 15% for 10 seconds.
Worn Sovereign (Shieldmaster)
(3 Piece Bonus): +81 Toughness
(4 Piece Bonus): +81 Wounds
(5 Piece Bonus): +5% Reduction in being Critically Hit
(6 Piece Bonus): On Being Hit: 10% chance to form a barrier that will absorb up to 732 for 10 seconds.
(7 Piece Bonus): On Hit: 10% chance to reduce target’s movement speed by 30% for 10 seconds.
Sovereign (Gadgetmaster)
(3 Piece Bonus): +85 Ballistic Skill
(4 Piece Bonus): +85 Wounds
(5 Piece Bonus): +5% Ranged Critical Chance
(6 Piece Bonus): On Hit: 10% chance to increase Ranged Power and Melee Power by 130 for 10 seconds.
(7 Piece Bonus): On Hit: 10% chance to increase Critical Hit chance by 10% and increases added value from criticals by 20% for 10 seconds.
(8 Piece Bonus): Gain Ability: Fettered Might – Your target and enemies around them have their Action Point cost increased by 50% for 10 seconds.
Sovereign (Shieldmaster)
(3 Piece Bonus): +85 Toughness
(4 Piece Bonus): +85 Wounds
(5 Piece Bonus): +5% Reduction in being Critically Hit
(6 Piece Bonus): On Being Hit: 10% chance to form a barrier that will absorb up to 932 for 10 seconds.
(7 Piece Bonus): On Hit: 10% chance to reduce target’s movement speed by 40% for 10 seconds.
(8 Piece Bonus): Gain Ability: Unshackled Freedom – Your group’s abilities cost no Action Points for 10 seconds.
Taken from here:
https://gaarawarrgabs.wordpress.com/