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Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:04 am
by CountTalabecland
+15% damage seems like a huge nerf to Knights attempting to run a Mighty Soul Build. As if 2h tanks dont get focused enough by ranged, now they are even weaker to getting critted out of existence. That isn't right, especially compared to -20% healing for the same tactic.
Order tanks generally did not need nerfs to get even less people to play them, they are already mostly ugly lol.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:18 am
by TiberiusD
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am
- Added the unlocks for ToK and titles for crafting and gathering while naked, in lava, in water, in combat, while chicken and any combination of these that exists.
Is this related to
https://wiki.returnofreckoning.com/inde ... radeskills or is it something else besides it?
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:22 am
by Skald
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am
[General]
Knight
- Stay Focused has had its AP restoration removed. There is a proper AP aura and something as strong of a career mechanic as chosen and knights needs to be same for both.
- Mighty Soul has become core.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Runefang has been placed in Mighty Souls place with it scaling on masteries and it now only increase initiative and toughness.
Runefang was a
carrer-defining tactic and the only way a 2H Knight could do any meaningful damage (Emperor's Champion was nerfed before as well). Mighty Soul becoming core could be an answer, but not with the crippling 15% increased damage penalty, which is frankly worse than Focused Offense, a tactic which is rightly shunned by everyone. And all it's going to accomplish is to make a 2H Knight an inferior version of a Swordmaster (but still with zero burst), only with survivability closer that to a MDPS.
I don't believe shield Knights (2H wouldn't invest that heavily into Glory) would even take the new Runefang, as most of them will be at 0% chance to be crit already and at high levels of toughness anyway.
Not to mention that it's another move into a more homogenized, mirrored environment, which is contrary to what WAR was designed for. If that's the direction that you want to take, then more should be done about both Conquest & Glory trees to facilitate that change. Right now both Knights and Chosen are becoming a mishmash of various half-implemented ideas.
I think what you need to do is rethink both classes radically. For example, change the way the auras work - make their effects more dramatic, but put them on cooldowns and make them into short term effects, similar to BO's shouts; change Glory/Discord trees into aura-focused ones, add some burst damage to the Conquest/Dread etc.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:31 am
by Gangan
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am
(...)
[Interface]
-The player's Ranked mmr rating is displayed on the ToK mainpage
-Scenario scoreboard now displays players solo mmr ratings
(...)
What does " mmr " stand for?
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:37 am
by Nastylicious
blakokami wrote: Sat Jan 04, 2020 10:03 am
Why is it necessary for the current lockout system to stay when you are changing forts back to having a reservation and population cap?
probably because the server could not handle more then 600+ fighting on the same spot
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:38 am
by Manatikik
Skald wrote: Sat Jan 04, 2020 10:22 am
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am
[General]
Knight
- Stay Focused has had its AP restoration removed. There is a proper AP aura and something as strong of a career mechanic as chosen and knights needs to be same for both.
- Mighty Soul has become core.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Runefang has been placed in Mighty Souls place with it scaling on masteries and it now only increase initiative and toughness.
Runefang was a
carrer-defining tactic and the only way a 2H Knight could do any meaningful damage (Emperor's Champion was nerfed before as well). Mighty Soul becoming core could be an answer, but not with the crippling 15% increased damage penalty, which is frankly worse than Focused Offense, a tactic which is rightly shunned by everyone. And all it's going to accomplish is to make a 2H Knight an inferior version of a Swordmaster (but still with zero burst), only with survivability closer that to a MDPS.
I don't believe shield Knights (2H wouldn't invest that heavily into Glory) would even take the new Runefang, as most of them will be at 0% chance to be crit already and at high levels of toughness anyway.
Not to mention that it's another move into a more homogenized, mirrored environment, which is contrary to what WAR was designed for. If that's the direction that you want to take, then more should be done about both Conquest & Glory trees to facilitate that change. Right now both Knights and Chosen are becoming a mishmash of various half-implemented ideas.
I think what you need to do is rethink both classes radically. For example, change the way the auras work - make their effects more dramatic, but put them on cooldowns and make them into short term effects, similar to BO's shouts; change Glory/Discord trees into aura-focused ones, add some burst damage to the Conquest/Dread etc.
This is laughable at best... no self respecting person could ever say Knight could ever do ‘respectable’ damage - their damage is dogshit and rightfully so considering their great group utility. No one besides idiots would run Runefang or define it as anything besides useless due to a plethora of better tactics available (ie Slice Through, Banish Darkness, Focus Mending, Dirty Tricks, Overpowering Swings). The Knight changes are totally inconsequential to any competent player.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:39 am
by zumos2
Natherul wrote: Sat Jan 04, 2020 9:49 am
the reasoning for the changes to runefang/daemon claw and mighty soul/discordant winds are:
Runefang and daemonclaw: they needed to be addressed as before todays patch runefang was baseline easier to proc which makes no sesne, especiallyy with how much stats it awarded.
As for the discordant winds and mighty soul we wanted to attempt to give knights and chosens a way to deal more damage by not having to fight through armor (aka test something new) while giving them a hefty drawback as they were tanky regardless. And we decided to remove the old implementations of the tactics as they were largely unliked (especially since the rework of CS).
You want Kotbs to have an option to do more damage, but then remove strength from Runefang and add a huge penatly for the magic damage tactic as well? I would have thought Kotbs has had enough nerfs after all these years . For Chosen Discordant Winds is even more laughable when you are already have Oppressing Blows and Ravage for spirit damage. No one will even run your new tactic, simply because Chosen already did magic damage. Also Daemonclaw was very easy to proc already, so I really don't see your argumentation there.
Further, if you as a tank decide to go more offensive you already lose a lot of tankiness by your choice of gear, talismans, renown, tactics and your mastery spec. Adding quite huge penalties for maybe a bit more damage is not needed. There is a reason no soul runs Focused Offense.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:42 am
by Skald
Manatikik wrote: Sat Jan 04, 2020 10:38 am
Skald wrote: Sat Jan 04, 2020 10:22 am
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am
[General]
Knight
- Stay Focused has had its AP restoration removed. There is a proper AP aura and something as strong of a career mechanic as chosen and knights needs to be same for both.
- Mighty Soul has become core.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Runefang has been placed in Mighty Souls place with it scaling on masteries and it now only increase initiative and toughness.
Runefang was a
carrer-defining tactic and the only way a 2H Knight could do any meaningful damage (Emperor's Champion was nerfed before as well). Mighty Soul becoming core could be an answer, but not with the crippling 15% increased damage penalty, which is frankly worse than Focused Offense, a tactic which is rightly shunned by everyone. And all it's going to accomplish is to make a 2H Knight an inferior version of a Swordmaster (but still with zero burst), only with survivability closer that to a MDPS.
I don't believe shield Knights (2H wouldn't invest that heavily into Glory) would even take the new Runefang, as most of them will be at 0% chance to be crit already and at high levels of toughness anyway.
Not to mention that it's another move into a more homogenized, mirrored environment, which is contrary to what WAR was designed for. If that's the direction that you want to take, then more should be done about both Conquest & Glory trees to facilitate that change. Right now both Knights and Chosen are becoming a mishmash of various half-implemented ideas.
I think what you need to do is rethink both classes radically. For example, change the way the auras work - make their effects more dramatic, but put them on cooldowns and make them into short term effects, similar to BO's shouts; change Glory/Discord trees into aura-focused ones, add some burst damage to the Conquest/Dread etc.
This is laughable at best... no self respecting person could ever say Knight could ever do ‘respectable’ damage - their damage is dogshit and rightfully so considering their great group utility. No one besides idiots would run Runefang or define it as anything besides useless due to a plethora of better tactics available (ie Slice Through, Banish Darkness, Focus Mending, Dirty Tricks, Overpowering Swings). The Knight changes are totally inconsequential to any competent player.
First of all, I'm not sure if you're aware, but there are 4 tactic slots. Second - Dirty Tricks and Overpowering Swing are mutually exclusive. Thirdly - I'm pretty sure you're talking about 6vs6, which maybe 5% of the server cares about. And lastly - you don't seem to understand what meaningful means.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:50 am
by Onemantankwall
Natherul wrote: Sat Jan 04, 2020 9:49 am
the reasoning for the changes to runefang/daemon claw and mighty soul/discordant winds are:
Runefang and daemonclaw: they needed to be addressed as before todays patch runefang was baseline easier to proc which makes no sesne, especiallyy with how much stats it awarded.
As for the discordant winds and mighty soul we wanted to attempt to give knights and chosens a way to deal more damage by not having to fight through armor (aka test something new) while giving them a hefty drawback as they were tanky regardless. And we decided to remove the old implementations of the tactics as they were largely unliked (especially since the rework of CS).
I guess thanks for the explanation but since when does adding spirit dmg to a class that already primarily do sprit dmg help it at all?? I feel like this is a embarrassing overlooked /facepalm moment.
Re: Patch Notes 04/01/2020
Posted: Sat Jan 04, 2020 10:53 am
by Orontes
Per "Added a unique, buyable-for-50g-each dye for every 2 Renown Ranks, starting at Renown Rank 82 and ending at Renown Rank 100."
Where are these unique buyables, buyable?
Thanks