Re: Door Tagging - Can we talk?
Posted: Tue Jul 14, 2020 11:01 am
Sounds like NA problem.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=39598
Let me ask this straight, how is the realm punished for not being able to rank up keep? What do you actually lose on a personal level?velenne wrote: Sat Jul 11, 2020 1:44 pm
It's a silly metagame, I agree. I like the mechanics of running supplies to rank up keeps. There's a lot of fun metagame in controlling BO's and trying to shepherd the zerg into doing useful things for zone capping.
But therein lies the rub. It just takes one person who knows what they're doing to prevent the entire enemy realm from playing the game for 10 minutes. That's quite literally the most overpowered thing in the game and no one talks about it.
Well most are punished by lack of campaign progress that must actually progress to gated activities to gain gear and advance their characters.Sulorie wrote: Tue Jul 14, 2020 5:36 pmLet me ask this straight, how is the realm punished for not being able to rank up keep? What do you actually lose on a personal level?velenne wrote: Sat Jul 11, 2020 1:44 pm
It's a silly metagame, I agree. I like the mechanics of running supplies to rank up keeps. There's a lot of fun metagame in controlling BO's and trying to shepherd the zerg into doing useful things for zone capping.
But therein lies the rub. It just takes one person who knows what they're doing to prevent the entire enemy realm from playing the game for 10 minutes. That's quite literally the most overpowered thing in the game and no one talks about it.
What game you can't play for 10 minutes?
The resource carrier game with tiny reward ticks?
What stops you from actually play the game and kill enemy players?
I am confused.
A part of the problem with the game in general is just how obfuscated many of the mechanics are. It's why an addon like State of Realm is so mandatory it should either come with the game by default or be banned.Sulorie wrote: Tue Jul 14, 2020 5:36 pmLet me ask this straight, how is the realm punished for not being able to rank up keep? What do you actually lose on a personal level?velenne wrote: Sat Jul 11, 2020 1:44 pm
It's a silly metagame, I agree. I like the mechanics of running supplies to rank up keeps. There's a lot of fun metagame in controlling BO's and trying to shepherd the zerg into doing useful things for zone capping.
But therein lies the rub. It just takes one person who knows what they're doing to prevent the entire enemy realm from playing the game for 10 minutes. That's quite literally the most overpowered thing in the game and no one talks about it.
What game you can't play for 10 minutes?
The resource carrier game with tiny reward ticks?
What stops you from actually play the game and kill enemy players?
I am confused.
TreefAM wrote: Wed Jul 15, 2020 2:10 am Lmao when order can't stop a guy literally named KEEPTAGGER who had a giant yellow flashlight above his head (greenskin siege weapon) in Eataine of all places.
Should have stopped zerging at Sanct i guess.
It's actually quite easy to do, even with the enemy looking for it, and that's my point. Try it. The risk:effort:reward balance is out of whack.Sulorie wrote: Tue Jul 14, 2020 8:21 pm That players spawns the cannon at their keep, moves it through the entire zone towards your own keep and shoots door? This is what happened?
Dear Devs,ReturnOfReckoning wrote: Wed Jul 22, 2020 3:14 pm
[RvR]
- Keeps now rank up when resources are handed in, as long as doors are at 98% health or above. Resources handed in when door is below 98% health will still heal the door.