Re: WL has too much utility for such high burst.
Posted: Thu Aug 06, 2020 4:31 pm
>1. All WL utilities are bound to pet
why lie?
why lie?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=40179
Learn to read whole posts next time, I wrote this: "All WL utilities are bound to pet (and you running pet in city/against orginized wb's is a joke) except interrupt which is 1- career ability (mara's interrupt is core), 2- has 5 sec more cooldown than mara's, 3- is 15ft (when mara's is 40 ft)"
WL's pounce works that way too.Kobra wrote: Thu Aug 06, 2020 5:39 pm I think the difficulty in balancing them is that they are overpowered in roaming and 6 mans, and about correct in RVR, but not overpowered in cities.
Right now the 2 man roam meta on order is a Runepriest and WL. The Runepriest instantly stuns everyone they see, the WL pounces and kills them before the stun wears off or the WL utilizes it's superior disable/stun/snare/disarm/pull to finish the job if needed resulting in little to no risk at all for both the RP and WL.
Giving that much utility, when combined with over the top closer skills and burst is probably not the best idea. Marauder doesn't have anywhere near that level of burst. mSH is good, but not nearly as good.
Also the mSH pounce is somewhat broken. It pounces behind the target, by about 20-40 feet. The WL pounce is a true closer, and pounces on top of the target and/or directly up against them. mSH while decent, has it's own set of problems.
But we're talking about WL here. A little too much utility, combined with a little too much burst IMO. (and based on constant complaints, probably the consensus) PVP/RVR was wonderful for the 24 hours pets were broken.. Absolutely wonderful.
all their utility are not bound to their petSundowner wrote: Thu Aug 06, 2020 4:33 pmLearn to read whole posts next time, I wrote this: "All WL utilities are bound to pet (and you running pet in city/against orginized wb's is a joke) except interrupt which is 1- career ability (mara's interrupt is core), 2- has 5 sec more cooldown than mara's, 3- is 15ft (when mara's is 40 ft)"
stop trollingraistomen wrote: Thu Aug 06, 2020 6:53 pmall their utility are not bound to their petSundowner wrote: Thu Aug 06, 2020 4:33 pmLearn to read whole posts next time, I wrote this: "All WL utilities are bound to pet (and you running pet in city/against orginized wb's is a joke) except interrupt which is 1- career ability (mara's interrupt is core), 2- has 5 sec more cooldown than mara's, 3- is 15ft (when mara's is 40 ft)"
as I said, stop lying
cull, thin the herd, blindside, POUNCE , movespeedSundowner wrote: Thu Aug 06, 2020 7:16 pmstop trollingraistomen wrote: Thu Aug 06, 2020 6:53 pmall their utility are not bound to their petSundowner wrote: Thu Aug 06, 2020 4:33 pm
Learn to read whole posts next time, I wrote this: "All WL utilities are bound to pet (and you running pet in city/against orginized wb's is a joke) except interrupt which is 1- career ability (mara's interrupt is core), 2- has 5 sec more cooldown than mara's, 3- is 15ft (when mara's is 40 ft)"
as I said, stop lyingwhat utilities are not bound to pet except interrupt?
dude these are ST skills, they bear almost no significance in wb play.raistomen wrote: Thu Aug 06, 2020 7:44 pmcull, thin the herd, blindside, POUNCE , movespeed
I mean if you think these are nothing, by alll means, give them to a sorc