Rapzel wrote: ↑Wed Aug 19, 2020 2:23 pm
Gurf wrote: ↑Wed Aug 19, 2020 10:21 am
but those in the know are aware that in City Mara is still better
Who are those people?
I would say that WP is better than DoK in city, with the wounds buff, pair it with a RP and you've got Init and Wounds buffs covered.
Your point about how Shaman is better than AM in city is just as true for RP vs Zealot, RP has a lot more defense than a zealot.
Yes Melee Squig is better than ASW in city, but ranged SW actually seems to be doing damage now instead, which rSH doesn't. And SW brings Hunters fervor.
Slayer vs. Choppa, you talk about how AoE cd increaser is good on mSH and then forget it here.
WL vs. Mara, who plays with pet in city? Have you heard of the Loner AXE GOES WHRRRR spec? Infinite pounce with AoE interrupt, it's really good when well utilized.
Engi vs. Magus My opinion is that both careers are under utilized, but engi has some really nice synergies with BW, their dmg reduction m2 is also not a bad slot and Concussive mine is a tactic I feel is way stronger than people think.
But I agree, I see them as about equally balanced.
KotBS outshines Chosen until you hit BiS and RR 80, with access to tactics such as Dirty Tricks and Focused Mending and abilities like Vicious slash, On Your Guard!, Stay Focused and Vigilance.
Sure chosen gets 50% parry vs. 10% block and 15% parry but that only makes the chosen better when they're both BiS when it comes to avoidance.
BO vs SM, Think both are good, SM being more offensive and BO being more defensive, I feel it's situational which one is the better. With WW/WAAAAAAAGH! they're both really good in city, that said
BO is probably the better overall tank.
AM vs Shaman, Shaman is way more defensive yes, but so is RP vs. zealot (which is way more offensive instead) overall I think they're quite similar but there's a higher skill cap need to make a healing AM really shine. Shaman probably has the edge though because of it's more defensive nature and the easier morale pump mechanic, but the AM healing and puddle is also really good in the hands of a capable healer.
BG vs. IB, neither is great in city wbs. BG is the better career imho, not for mind killer + tactic in my opinion but because of the fact that they gain Hatred from hitting things. The absorb, Crimson death, 2x interrupts, FoF and having Wave of Scorn in the defensive tree vs. a tree that lacks and group utility really makes IB feel inferior to BG.
Mara is better than WL because it counters 6.5/8 DPS classes of order, has great utility, and good damage. WL ignores its mechanic to AoE, brings good damage, and poor survive.
WP and DoK are a wash due to Wounds buff + ED vs better cleanse and Sac skills.
Zealot is better than RP due to WoI, Windblock, and Daemon Spittle affecting corp resist with tactic vs just armor.
AM/Sham is a wash due to them both being better for their own realm. But AM gives a good advantage in Stage 2.
RSW damage is loldps and not real, not even a little. MSH also brings amazing utility.
Slayer is better in the fact its more integral to the core of Order WB but choppa is no means bad and synergizes very well with des wb.
Magus is better than engi due to damage types, better rift, and has a better synergy with Mara than anything order has.
Knight is better due to aoe snare, 5% crit, and m3 drop.
BO/SM is interesting because pre-morale nerf BO was hands down the best tank in the game for cities. Now I think its a wash; BO brings Waagh and M3 where SM brings WW, Raking Talons, and conal interrupt.
BG >>>>> IB 100%; brings AoE snare, mindkiller, wounds debuff, crit increaser, best punt in game.
WH > WE 100% in city. You can either DG backlines to out HD or go an Exco build which helps secure Stage 3 (which you need a lot because Mara is just plain stupid as champ with monstro proc if you arent a BW stack).
BW > Sorc for obvious reasons.
So, yea you wrong Rap. Get gud

And final real count is 5 Des is better, 3 order is better, 4 Ties.