Re: New spawn mechanic killed keeps defenses
Posted: Thu Sep 17, 2020 3:32 am
tie the ability to respawn at the keep to the rank of the keep!i agree this option
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=40873
I agree, if inv/royal are removed from RvR bags ppl will be forced to log in rr60+ toons only for fort/city defence. That really kills the pleasure of playing your main.Kpi wrote: Sun Sep 13, 2020 11:24 amMaybe, the problem is a bad "reward" system. Some ideas (and what are thinking the players):wargrimnir wrote: Sat Sep 12, 2020 3:24 pm We should probably remove city and fort currency from RvR anyway.
-No Royals/invader in bag if u lose a zone. Why i will defend and delay the bag if i did enought contribution? Why i will try to recover the keep? This only delay my bag!!!
-Royals invader depends of stars of your city. If order with a 5 stars Altdorf attack a 1 stars IC, order can win 3 royal per stage and destro only 1. This will do the players defend the zones in RvR, because they have a very good reason for do it. Remember, defend delay the bags now, so why i wil defend my realm? I only want drop this fort for play a 4 stars city!
-Royals/invader in bag must depend too of city star of realm... a Gold bag with a 3+ city under control can give 3 royals, but ir u realm have only 1 star, maybe only must drop 1 royal in golds and no royals in purple/blue/green with only 1 star city.
-No campaign restart for prevent farming bags in RvR.
And some ideas to balance the overpopulated realm:
-Unbuff on stats for overpopulated realm
-Spawn delay on release/rez for overpopulated realm (maybe 30s or 1 minute can be fine).
-24 hours block in xrealmer to move at overpopulated realm.
I think this ideas can be better than remove royals from bags, because we have a lot of casual players who can't be 24 hours in front of computer waiting for play the city![]()
Removing invaders/royals from zone loot would only make the current problem worse: zone fighting is detrimental to loot acquisition speed.wargrimnir wrote: Sat Sep 12, 2020 3:24 pm We should probably remove city and fort currency from RvR anyway.