Page 3 of 36

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:32 am
by Zhentarim
NSKaneda wrote: Fri Nov 27, 2020 11:07 am Quick shooting range is nerfed. I am one sad and frustrated gobbo :(
Is the range only 65ft?

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:32 am
by vastou
I was expecting a huge nerf on msh and huge buff on rsh : More ranged aoe, in order to fit the meta, a bit of more ranged dps to fit the role of the class that isnt here with a kd.

Well, rsh have to test for sure before any feedback, but I guess for the range aoe part of my expectation, its a huge nerf + not the good way to fill the class with the meta.
And without meta ... zero invitation in wb.

But for now, rsh have to test.

Thanks for making the game alive.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:33 am
by Fai
I absolutely cannot understand why you moved two finishers to one path (both gimped at 65ft range) and put a "wortless" big shootin tree with a aoe knockback...what is the intention behind no finisher in big shootin? I mean come on...SW got still his finisher and can even deal non physical camage when vengeful... :roll:

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:35 am
by Grimir
OMG rSH... :(
Explodin' arrer moved from BS core, Not so fast ! moved from QS core, no more tactic to increase the range of QS,...

Well ok, i think my rSH is gonna have a sleep for a long time...

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:39 am
by Grimknivur
So ranged sh has NO aoe at all now if I understand it correctly?? Thought part of the changes was making ranged SH somewhat useful in other parts of the game besides small scale roaming.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:41 am
by NSKaneda
Zhentarim wrote: Fri Nov 27, 2020 11:32 am
NSKaneda wrote: Fri Nov 27, 2020 11:07 am Quick shooting range is nerfed. I am one sad and frustrated gobbo :(
Is the range only 65ft? Because SWs got 100ft for free on their quickshooting stuff.
There's nothing in patch notes about range increase on QS skills: finisher range has been decreased but we now get working interrupt. Yay.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:44 am
by doky
The biggest mistake of 2008 for Big shootin is 2 sec cast plink and a tactic requirement to make cast time adequate. thats why I call Big shootin a 3 tactic tree. while other ranged classes get great buffs, u get a tactic to fix cast time and start playin ur build.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:44 am
by Oglaf
Grimknivur wrote: Fri Nov 27, 2020 11:39 am So ranged sh has NO aoe at all now if I understand it correctly?? Thought part of the changes was making ranged SH somewhat useful in other parts of the game besides small scale roaming.
And the Destro disadvantage at Keep/Fort offense/defense continues.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:48 am
by xanderous
Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 11:50 am
by Brutinho
Changes look interesting.

Will need testing but might have been nice to give base range to QS skills like SW and say reduced the range when using certain tactics.

Edit:
A bit of feedback:

- Damage on BS abilities changed to match Plink's damage (as it was for SW).
- Also, was the balistic factor changed on certain QS abilities such as Yer bleedin' and Rotten Arrer? (as it was for SW)
- Range auto attack while moving when using both ranged squigs.

Great changes to HTL btw, really pushing that snb utility C: