Re: Sorc/BW Time for Escape
Posted: Mon Jun 28, 2021 12:12 pm
Cool story.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=45722
No, I know it won’t happen. I said as much in my original post. Devs feel they’re fine being a one trick pug stomping pony.Asherdoom wrote: ↑Mon Jun 28, 2021 11:48 amthey never had any attention in last 7 years you expect them to get it now?merfp27 wrote: ↑Mon Jun 28, 2021 11:43 am As much as I would love to see BW/Sorc get some love, I fear too many people have PTSD from their glory days on live. Nothing triggers folks more than being blown up at range before having a chance to react.
There’s a ton of stuff the Devs could do to improve them (see Sorcs useless 13 point abilities and M4s), but like someone already said, they feel they’re fine.
merfp27 wrote: ↑Mon Jun 28, 2021 11:43 am As much as I would love to see BW/Sorc get some love, I fear too many people have PTSD from their glory days on live. Nothing triggers folks more than being blown up at range before having a chance to react.
There’s a ton of stuff the Devs could do to improve them (see Sorcs useless 13 point abilities and M4s), but like someone already said, they feel they’re fine.
The Damage is good enough for group play. Sorc/BW are very good in ranked. Sure the time stamp isn't as easy as it is against solo pugs but what isn't? A good team has the tools to negate any classes damage unless you coordinate to create an opening where you can hit with burst and get a kill. That works that way for every DPS. Burst coordination on a unguarded target (via tank punt) and with healer compromised as well is how you get kills. There is no reason why BW/Sorc should not have to coordinate the same way to get their rotation off effectively. I've seen it done and as a Slayer/IB main I get hit by sorcs all the time and can confirm that the burst is there. Playing WP/RP its the same way, you have to be attentive and use the cleanse/absorb conservatively.MedV wrote: ↑Sun Jun 27, 2021 1:38 pmThe "Massive" damage you are talking about only applies to unguarded players without a healer to cleanse. Any good team will just cleanse and absorb your damage. Now you are left with a wet noodle who dies when touched and self damages.CountTalabecland wrote: ↑Sun Jun 27, 2021 12:14 pm The classes are balanced fine as they are.
The massive amount of ST dmg available through dots, especially for sorc, are more than a fair trade for the escape tools they have.
The dmg burst for both classes would need to be nerfed if they became harder to catch.
With ranked coming out and having BIS gear, jewels, event slot etc I think its time to help Sorc/BW as they are the only classes that cant effectively play ranked.
BeautfulToad wrote: ↑Mon Jun 28, 2021 4:37 pm
Agree with this, Ranked Solo stats make grim reading for BW/Sorc. Maybe the bomb AoE spec works, but does require a lot of careful healing and guard, which they dont always get. I hope something changes in their mechanic to make it easier to work.
BE/Sorc is good in ranked?!? If they are good what classes do you think are worse ? Honest Question.CountTalabecland wrote: ↑Mon Jun 28, 2021 6:26 pmThe Damage is good enough for group play. Sorc/BW are very good in ranked. Sure the time stamp isn't as easy as it is against solo pugs but what isn't? A good team has the tools to negate any classes damage unless you coordinate to create an opening where you can hit with burst and get a kill. That works that way for every DPS. Burst coordination on a unguarded target (via tank punt) and with healer compromised as well is how you get kills. There is no reason why BW/Sorc should not have to coordinate the same way to get their rotation off effectively. I've seen it done and as a Slayer/IB main I get hit by sorcs all the time and can confirm that the burst is there. Playing WP/RP its the same way, you have to be attentive and use the cleanse/absorb conservatively.MedV wrote: ↑Sun Jun 27, 2021 1:38 pmThe "Massive" damage you are talking about only applies to unguarded players without a healer to cleanse. Any good team will just cleanse and absorb your damage. Now you are left with a wet noodle who dies when touched and self damages.CountTalabecland wrote: ↑Sun Jun 27, 2021 12:14 pm The classes are balanced fine as they are.
The massive amount of ST dmg available through dots, especially for sorc, are more than a fair trade for the escape tools they have.
The dmg burst for both classes would need to be nerfed if they became harder to catch.
With ranked coming out and having BIS gear, jewels, event slot etc I think its time to help Sorc/BW as they are the only classes that cant effectively play ranked.
Now when it comes to kiting, Order has one class that can catch you, WL, along with ASW but who is way squishy. BW has to deal with a lot more in terms of pulls and knockdowns but that's mostly because destro brings comps that are ready to pressure RDPS. As Slayer, a good sorc can probably kite me as I have one snare break and one charge. So if Order wants to easily catch RDPS they have to plan for it just like destro. Cleanses are limited and so are absorbs and each comp has to think about how many they have. If they save them for sorc/bw, then they wont have it for the other DPS attacking them. IMO its a fair trade off. The sorc/BW threat is such that you can't ignore it and have to plan to cleanse it or throw out absorbs, which takes a decent amount of skill to do and is far from brainless play.
In regard to BW/Sorc timestamp/burst rotation the balance is really pretty square. Not everybody needs to be a kite class.