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Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 5:03 pm
by Gravord
BluIzLucky wrote: Wed Mar 16, 2022 4:21 pm
Gravord wrote: Wed Mar 16, 2022 3:57 pm
BluIzLucky wrote: Wed Mar 16, 2022 3:51 pm ...
You might have missed it but now Weekend Sc Warfront have 2 genesis crest as second reward. Also guild coin quests can be done from lvl 1 character and each coin can buy 2 genesis crest.
And it's great that guild coins are made more attractive, but in my 1+ year of playing in big active guilds, I've probably only gotten 10 across all my chars after trying multiple times.
They used to be buggy in past. Right now appears that every guild coin quest works correct and can be repeated every 7 days from quest delivery. Character from lvl 1 can start earning 2 coins per week, 3 from lvl 33 and visiting Gunbad and additional 2 for city siege wins on lvl 40, potentially up to 5 coins a week (which would translate into 10 genesis crest if they choose to spend it that way).
In similar manner from lvl 1 character can collect 2 genesis crest every weekend for future lvl 40 needs at expense of crafting box/vial.

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 5:23 pm
by Rubius
Some very good changes in here overall, thank you for the update!

There's at least one more big change that would be very helpful, if it's possible:

Please grant previous wards for those who have already equipped at least one piece of higher tier gear.
(I.e.: If you had armor pieces of a set purchased and equipped, you can buy the rest of that set.)

Right now there are players wearing 5/7 Invader pieces that are being forced to stop and purchase entire Vanquisher sets that they do not need and will never use. They remain punished by this system and it's not a great feeling for them to spend days or weeks grinding for things they don't want.

This change would only come into play for those players who were surprised by this new rule in the middle of gearing, and so long-term all the new players will still follow the gearing rules of moving up one set at a time.

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 5:26 pm
by Lion1986
I got a suggestion, if I may: remove create delivery simulator from rvr. Make BO automatically generate resources for your keep BUT if you control 3 of them. with 2 or 1 you generate 50%less basic resources.

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 5:47 pm
by Ninjagon
Good patch, thx.
Are there any plans to change a bit the RvR mechanics in LotD to me more "antizergy"?

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 5:52 pm
by dwyur
Thank you for quick response to good suggestions.

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 6:39 pm
by Gangan
Lion1986 wrote: Wed Mar 16, 2022 5:26 pm I got a suggestion, if I may: remove create delivery simulator from rvr. Make BO automatically generate resources for your keep BUT if you control 3 of them. with 2 or 1 you generate 50%less basic resources.
Wouldn't this change the situation from box-delivery-simulator to hug-the-pole-simulatur?
We had this for a long time already 😅

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 6:49 pm
by Rubius
Gangan wrote: Wed Mar 16, 2022 6:39 pm
Lion1986 wrote: Wed Mar 16, 2022 5:26 pm I got a suggestion, if I may: remove create delivery simulator from rvr. Make BO automatically generate resources for your keep BUT if you control 3 of them. with 2 or 1 you generate 50%less basic resources.
Wouldn't this change the situation from box-delivery-simulator to hug-the-pole-simulatur?
We had this for a long time already 😅
Yeah, and it would remove gameplay options for ganking groups trying to farm AAO, as well as stealth classes. Moving supply is good as it creates opportunity for conflict beyond people blobbing in a single spot. :)

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 6:56 pm
by Strakar
Great changes, thanks for listening to feedback. I think the only major pain point left is the rvr warding and pricing for sub vanq sets. Not sure if the increased crests are indirectly addressing that but hope there's still some tweaks there.

An alternative approach is to condense level requirements so conqueror would be more desirable. Devastator low 20s, Annihilator 30ish, Conqueror mid to high 30s. Would scale better for sub 40 players and help them stop being meat for sov 80s. Especially since they smoothed out bolster there isn't as much of a power spike in the high 20s.

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 6:57 pm
by yoluigi
Am rank 62 and i gota buy from scratch because am missing one piece of vanq will there be any tok unlock for other similar set i got the full beastlord and vale set. I gota buy from scratch (lv 15 gear to get all the unlock)

Re: Patch Notes 16/03/2022

Posted: Wed Mar 16, 2022 8:24 pm
by mryay
Great patch, with reasonable decisions taken.

However, I bought 2 fortress weapons :( .

Can we get a (partial) refund of the war token difference?

Salute,
Swizz