Re: [WP] Salvation WP Guide
Posted: Fri Sep 01, 2023 6:49 pm
WP is not ideal for roaming or kiting as it's a very immobile healer. If you want to do more kiting I'd go AM or RP.
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As someone who had 80+ WP, RP, Zealot and 70+ AM and Shaman. I can tell you WP is excellent healer for roaming as is DoK. Maybe not as good as it used to be before Supplication was fixed, but still good
I don't cleanse for the primary reason of never being able to out cleanse the application of curses. I'm not joking. We had a big argument about this in my guild but after WPs stopped cleansing and started focusing on powering through with heals, our survival went up. Btw this guide isn't for small scale, it's for WB vs WB fights generally. And when you're in those situations, stopping to cleanse for 1.5s rather than group heal will probably kill your group. In small scale cleansing makes more sense, but in larger scale the rate of dots and curses being applied it's impossible to keep up with. Even in small scale I don't slot aoe cleanse, because either your HoTs can sustain the damage or you'd be better off group healing if the damage pressure is that high. And your ST cleanse should be enough to get you through most issues.githappens wrote: ↑Fri Sep 01, 2023 10:39 pm WP has insane utlity. It pains me you don't see it. Most basic would be: Group cleanse, while you can argue AM has group cleanse as well, however AM can't cleanse Curses (hello Word of Pain). WP also brings wounds buff, so you don't need wounds liniments. Whole kit makes WP perfect for more melee oriented groups, as you can stick with them better than for example AM (whos better for ranged groups).
Since WP cleanse both Curses and Hexes, if you don't cleanse on CD, then your party/WB drown in following:Scottx125 wrote: ↑Fri Sep 01, 2023 10:44 pmI don't cleanse for the primary reason of never being able to out cleanse the application of curses. I'm not joking. We had a big argument about this in my guild but after WPs stopped cleansing and started focusing on powering through with heals, our survival went up. Btw this guide isn't for small scale, it's for WB vs WB fights generally. And when you're in those situations, stopping to cleanse for 1.5s rather than group heal will probably kill your group. In small scale cleansing makes more sense, but in larger scale the rate of dots and curses being applied it's impossible to keep up with. Even in small scale I don't slot aoe cleanse, because either your HoTs can sustain the damage or you'd be better off group healing if the damage pressure is that high. And your ST cleanse should be enough to get you through most issues.githappens wrote: ↑Fri Sep 01, 2023 10:39 pm WP has insane utlity. It pains me you don't see it. Most basic would be: Group cleanse, while you can argue AM has group cleanse as well, however AM can't cleanse Curses (hello Word of Pain). WP also brings wounds buff, so you don't need wounds liniments. Whole kit makes WP perfect for more melee oriented groups, as you can stick with them better than for example AM (whos better for ranged groups).
As I said, there's no way to actually keep on top of it. I've been playing WP now for over 3 years as my main. You can't out cleanse the debuffs. Your cleanse has a 5s CD, BG hex arguably the most horrible one has 0 CD. They can sit on you and spam it and there's nothing you can do. If it works for you, run cleanse. For me I can pump crazy heal numbers without it.githappens wrote: ↑Fri Sep 01, 2023 11:23 pmSince WP cleanse both Curses and Hexes, if you don't cleanse on CD, then your party/WB drown in following:Scottx125 wrote: ↑Fri Sep 01, 2023 10:44 pmI don't cleanse for the primary reason of never being able to out cleanse the application of curses. I'm not joking. We had a big argument about this in my guild but after WPs stopped cleansing and started focusing on powering through with heals, our survival went up. Btw this guide isn't for small scale, it's for WB vs WB fights generally. And when you're in those situations, stopping to cleanse for 1.5s rather than group heal will probably kill your group. In small scale cleansing makes more sense, but in larger scale the rate of dots and curses being applied it's impossible to keep up with. Even in small scale I don't slot aoe cleanse, because either your HoTs can sustain the damage or you'd be better off group healing if the damage pressure is that high. And your ST cleanse should be enough to get you through most issues.githappens wrote: ↑Fri Sep 01, 2023 10:39 pm WP has insane utlity. It pains me you don't see it. Most basic would be: Group cleanse, while you can argue AM has group cleanse as well, however AM can't cleanse Curses (hello Word of Pain). WP also brings wounds buff, so you don't need wounds liniments. Whole kit makes WP perfect for more melee oriented groups, as you can stick with them better than for example AM (whos better for ranged groups).Good luck healing with all that stuck together on your party.
- Armor Debuff (Horrific Wound - BG - Hex)
- Incoming Heal Debuff (Can't Stop Da Chopp - Choppa - Curse)
- Outgoing Heal Debuff (Soul Killer - BG - Hex)
- Wounds Debuff (Blast Wave - Chosen - Curse)
- Cooldown Increaser (Indigestion - Squig Herder - Hex)
- +10% chance to be crit (Crimson Death - Black Guard - Hex)
- DoTs that stack over time and turn fluff damage into big numbers as they add up and lots of other harmful debuffs.
Healing isn't just about pumping crazy numbers (and despite spamming cleanse on GCD I used to be heal champ in 95% cities I've played), but preventing people from dying, feeding them AP, removing snares and CD increasers so they can fight efficiently.Scottx125 wrote: ↑Sat Sep 02, 2023 12:33 amAs I said, there's no way to actually keep on top of it. I've been playing WP now for over 3 years as my main. You can't out cleanse the debuffs. Your cleanse has a 5s CD, BG hex arguably the most horrible one has 0 CD. They can sit on you and spam it and there's nothing you can do. If it works for you, run cleanse. For me I can pump crazy heal numbers without it.githappens wrote: ↑Fri Sep 01, 2023 11:23 pmSince WP cleanse both Curses and Hexes, if you don't cleanse on CD, then your party/WB drown in following:Scottx125 wrote: ↑Fri Sep 01, 2023 10:44 pm
I don't cleanse for the primary reason of never being able to out cleanse the application of curses. I'm not joking. We had a big argument about this in my guild but after WPs stopped cleansing and started focusing on powering through with heals, our survival went up. Btw this guide isn't for small scale, it's for WB vs WB fights generally. And when you're in those situations, stopping to cleanse for 1.5s rather than group heal will probably kill your group. In small scale cleansing makes more sense, but in larger scale the rate of dots and curses being applied it's impossible to keep up with. Even in small scale I don't slot aoe cleanse, because either your HoTs can sustain the damage or you'd be better off group healing if the damage pressure is that high. And your ST cleanse should be enough to get you through most issues.Good luck healing with all that stuck together on your party.
- Armor Debuff (Horrific Wound - BG - Hex)
- Incoming Heal Debuff (Can't Stop Da Chopp - Choppa - Curse)
- Outgoing Heal Debuff (Soul Killer - BG - Hex)
- Wounds Debuff (Blast Wave - Chosen - Curse)
- Cooldown Increaser (Indigestion - Squig Herder - Hex)
- +10% chance to be crit (Crimson Death - Black Guard - Hex)
- DoTs that stack over time and turn fluff damage into big numbers as they add up and lots of other harmful debuffs.