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Re: Looking for ideas
Posted: Mon Jul 18, 2022 10:32 am
by Gangan
Engie/Magus - "Loner"-tactic
Honey I shrunk the turrets / Daemon in a bottle
You manged to miniaturize your turret/deamon and can carry them with you all the time.
Meant for big fights. Trading some boni from turrets and relating tactics for mobility and consistent dmg-boni.
In large fights you rarely manage to get the full stacks anyway and trying to keep your turret alive can be tedious and frustrating.
-You cannot place turrets anymore
-Turns turret summon into a stance-ish mode
-You gain the regular boni from turrets (range, dotspeed or aoe) as a passiv buff, because you carry a mini-version with you.
-Stacks build up and vanish as they do now when switching turrets.
-Stacklimit reduced to 50-75%, to balance out mobility and the fact that the stacks can't be removed by loosing your turret.
-not sure about the active turret-skills, maybe add them as a proc on certain skills in a toned down version.
-Tactics/skills equiring active turrets can not be equipt/used together with this tactic.
Re: Looking for ideas
Posted: Mon Jul 18, 2022 10:44 am
by Gatto
@OP you should also add that your are not a dev and this is a fan made thread with the sole purpouse of collecting ideas for the focus group.
just saying before ppl get excited and think you can actually do the stuff they say.
Re: Looking for ideas
Posted: Mon Jul 18, 2022 12:14 pm
by Haojin
hello, those are the proposals i think it's going to be helpful for overall gameplay.
ability name: dakadakadakadaka
60 sec cd, 10 sec duration. your battle lust fills you with unimaginable frenzy; for the duration gcd becomes 1 second for damaging abilities.
ability name: big boi whisperer
5 min cd, 1 min duration. your old lost battles makes you bitter and grumpy but you can't do anything about it because you are incompetent. you have no choice except getting help from the big ones. whatever ability caused the most damage to you for the last 30 minutes, you get %20 less damage from it for the duration.
ability name: no more cowards way
30 sec cd 20 sec duration. on the battlefield, being melee is a tough journey compared to coward ranged players. you get %50 dodge/distrupt but -%50 damage reduction for the duration.
ability name: no more chickening
20 sec cd 5 sec duration. you simply reflect every projectile for the next 5 seconds to their owners.
Re: Looking for ideas
Posted: Mon Jul 18, 2022 12:49 pm
by Alubert
As for the old stuff that is missing it is RD and CW which should be brought back into the game.
Another idea completely unconsidered and written on the spur of the moment

.
As for the new ones it would be nice if a new character archetype was created or created from currently useless classes like engi/magus.
This archetype would be buffer/debuffer for short. For example speed buffs, slows. Equipped with new CCs that don't exist in the game so far such as "blind" (exists in almost every moba game), fear (wow), something that increases dmg and reduces dmg, cleanse, CC skill like Achilles from SMITE moba - ties that cause the opponent can't use any type of recoil ect.
Something like that would make the meta change. The 6 person group composition would change naturally and would result in the end of the mythical 2/2/2 and would force other variants of 1/1/2/2 ect.
Two new tactics for tank classes.
"CC master" - requires snb. All CC abilities last 1 sec longer. KD, root, snare or have greater effect - longer punt distance.
There should never be a situation where CC damage dealer classes can be comparable to CC snb tanks.
"Wanna do pew, pew". - requires 2h. Dmg increases by 10% with no negative effect.
Of course BO needs anything, maybe ST super punt? THC can be used on snb spec?
Re: Looking for ideas
Posted: Mon Jul 18, 2022 1:38 pm
by Kaelang
Keep it respectful or next time it won't just be cleaning up / moving posts ty.
Re: Looking for ideas
Posted: Mon Jul 18, 2022 1:47 pm
by zayabis
return the old gkd, remove idiotic memorization of abilities in gkd, fix all uncorrected abilities in the bug tracker
Re: Looking for ideas
Posted: Mon Jul 18, 2022 2:29 pm
by Panel
Engineer tactic: "Advanced Engineering" - centuries of engineering have culminated in the ability to miniaturize turrets that now fit on the engineers shoulders -
Re: Looking for ideas
Posted: Mon Jul 18, 2022 2:37 pm
by Whyumadbro
Master of the trade (Engi) :
long years of training granted you the ability to understand dwarfen machines. Get the passive " well oiled machine" without sloting the tactic.
So comedic relief dps is no more
Re: Looking for ideas
Posted: Mon Jul 18, 2022 7:28 pm
by Unbiased
Black Orc
Drumma Masta: [Morale 1] For 30 seconds, Your inspiring march increases movement speed by 10%, AP and natural health regeneration by 15% for all allies within 30 feet of you. This ability doesn't stack with any similar effect.