Re: Mourkain Temple Feedback
Posted: Sat Aug 08, 2015 10:15 pm
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.Tesq wrote:max damage was 90% of your life i think
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=5080
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.Tesq wrote:max damage was 90% of your life i think
Wouldn't be better so have a % instead pure damage, it's more hard to soak the damage from orb that way. Or you could just end with never lost the controll of the orbmickeye wrote:It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.Tesq wrote:max damage was 90% of your life i think
If you make it based on switching on killing blow, what happens when you die from the damage itself? The damage tick will count as a suicide as soon as it takes your last HP. Ergo, it would simply reset to the middle of the altar, instead of being passed to the next person who would get it per killing blow.Tesq wrote:
Wouldn't be better if the one that made the killing blow would auto get the relic?
While indeed if the keeper die for its damage it remain on the field for 5 sec then it reset.
That way you encurage ppl to not die instead die in good position.
You could even set the relic to auto reset for every death so that you cannot just pass it each time.
90% versus 2280 damage matters little to most classes. Only to tanks and healers, who are usually the ones holding the orb.Tesq wrote:Wouldn't be better so have a % instead pure damage, it's more hard to soak the damage from orb that way. Or you could just end with never lost the controll of the orbmickeye wrote:It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.Tesq wrote:max damage was 90% of your life i think
I actually chased a Slayer around the SC just for the damn artifact.. I took it as he died near his spawn from the damage tick, then took it back and kited him about 3/4ths to Destro's spawn, before ultimately dying due to the damage tick as the slayer was left with 1 HP. He couldn't pick up the artifact since he'd know it'd instakill him, so I did the execution for him.vzarnlcaf wrote:I've seen way to many people trying to push middle while the other team hordes the murderball out of LoS in the center. But I have yet to see anyone use the swamps and trees to avoid the middle, the map is littered with great spots to sneak around the opponents backside to kill the murderball holder. Even the players that try to sneak around, they sneak around on the center platform which don't get them very far.
I agree, this SC is where stealth can truly shine for turning the tide, pet classes can also help to a certain degree. A lot more so when pets have been fixed up. This was my favorite SC on my WL during live because I would shred the murderball carrier in no time and break a sprint back to my group, just had to time it right.RyanMakara wrote:vzarnlcaf wrote:I heavily agree with your sentiment but it's only a few classes that can truly profit from this tactic.
on live server i always take this **** with my RR 100 WP and can hold it till end of scenario, and my time was killing enemy without problems with doing objectives:)mickeye wrote:It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.Tesq wrote:max damage was 90% of your life i think
I agree on the guards part.Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.
And that thing needs guards. Seen several people almost climbing into the enemy's spawn.