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Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 9:27 pm
by BluIzLucky
ReturnOfReckoning wrote: Thu May 18, 2023 8:06 am
....
Oi, is that a [Sigmar's Sizzling Sausage] in your pants or are you just happy to see me?

Where is /sausage emote?

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 11:37 pm
by Martok
I heard a rumor some guy named Techno contributed heavily on the work load to get this one going.

I know him, he is a pretty good dude.


Image

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 11:48 pm
by juzziex
BluIzLucky wrote: Thu May 18, 2023 9:22 pm
zarlemagne wrote: Thu May 18, 2023 5:03 pm
jshort wrote: Thu May 18, 2023 2:07 pm The last event slot item is really bad designed. +8% incoming heal is way to strong. If you play as a 6man this item will become bis for the next 60d... 8% more heal for the whole group if everybody has it
Taking into consideration that you need to win a server event with your faction to get it which might not even happen during your play time if you are unlucky or maybe during the your time the other faction is dominating giving you no chance to grab it

Agreed 8% is way too strong - As Examples:
[1] +16% heal crit does roghly 8% more healing for a healer
[2] 7 parts Invader for Dok (Not sure of other healers) gives 12% extra healing

Yes i know it's Incoming - but, thse are just examples of the sort of buff that is.

As an absolute max it should be 2%.
Dark Elf racial tactic is 10% incoming, just 2% more than a single stat for the Event item, this feels more like a 0.01% drop from a gacha game lootbox :lol:
I think you'll find the tactic is actually 18% more :P if you guys read the patch notes you'd have realized instantly hahaha :D

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 12:31 am
by Sulorie
juzziex wrote: Thu May 18, 2023 11:48 pm

I think you'll find the tactic is actually 18% more :P if you guys read the patch notes you'd have realized instantly hahaha :D
Where you find anything about those items in the patch notes?

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 1:56 am
by Rubius
zarlemagne wrote: Thu May 18, 2023 5:03 pm Agreed 8% is way too strong
After both player and internal team discussions, we'll be slightly reducing the power of the event item's heal increase bonus in a hotfix soon.

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 3:38 am
by Martok
Rubius wrote: Fri May 19, 2023 1:56 amAfter both player and internal team discussions, we'll be slightly reducing the power of the event item's heal increase bonus in a hotfix soon.

Aw man! I haven't even gotten it yet man! What's up with that man! How can you do this man? Come on man!

Nah, I'm just kidding.

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 9:34 am
by Lilim
// added the latest Hotfix

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 9:56 am
by Kpi
The healing bonus of the last items affect to Lifetaps? :?:

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 10:06 am
by Fenris78
Kpi wrote: Fri May 19, 2023 9:56 am The healing bonus of the last items affect to Lifetaps? :?:
I guess it wont, since lifetaps are not healing, and only based upon damage dealt.

You can see (for some time now) lifetaps are listed in your "damage received" combat log, as negative numbers.

Re: Patch Notes 18/05/2023

Posted: Fri May 19, 2023 11:23 am
by Kpi
Fenris78 wrote: Fri May 19, 2023 10:06 am
Kpi wrote: Fri May 19, 2023 9:56 am The healing bonus of the last items affect to Lifetaps? :?:
I guess it wont, since lifetaps are not healing, and only based upon damage dealt.

You can see (for some time now) lifetaps are listed in your "damage received" combat log, as negative numbers.
I guess it too :(