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Re: Patch Notes 02/10/2024

Posted: Wed Oct 02, 2024 8:19 pm
by Everdin
Any estimated Date for pet pathing fix?

Re: Patch Notes 02/10/2024

Posted: Wed Oct 02, 2024 9:55 pm
by fanfandom
Hi, since the patch i made a new character on my account (a magus). Now my chosen is not on the start page anymore. My account has no 2nd page (only 3 characters on the account atm, should be 4 with the chosen but cant find it)

the chosen is still in my guild and seems to exist, but i cant see it on my char page. Its not being blocked by any other characters or anything

Re: Patch Notes 02/10/2024

Posted: Wed Oct 02, 2024 10:08 pm
by Tisaya
Everdin wrote: Wed Oct 02, 2024 8:19 pm Any estimated Date for pet pathing fix?
I don't think so. Doing some unpaid volunteer work myself, I can imagine how it goes in RoR. Most likely, there are no hard deadlines for anything. Maybe even no hard plan. Probably some sort of a vague list with varied degrees of priority, but everyone does what he feels like doing when he wants to do it, IF he has time and energy after grinding the main 8/5 work and spending time with the family.

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 12:07 am
by georgehabadasher
Tisaya wrote: Wed Oct 02, 2024 3:14 pm
georgehabadasher wrote: Wed Oct 02, 2024 1:25 pm Lots of nice changes in this one. A little concerned that the altar will make it easier to/incentivize turtling. Not sure that's what the RvR campaign needs at the moment.
What we need is more turtling. There's zero reason to defend keep while outnumbered rn as it doesn't give any advantage to defenders. This is one of the reasons blobbing is so effective.
I think experiences vary across time zones. In NA time, certain guilds tend to turtle in keeps when they don't have a significant/massive advantage in numbers. I agree that defenders need help when outnumbered, but I think mechanics forcing blobs to split apart might be able to achieve that without causing other issues. Mechanics like the altar, which power up defenders regardless of numbers, will just lead to more stalemates when numbers are relatively even.

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 8:19 am
by loulou
Hello everyone,
it's true that the Devs work on the game when they can and I say thank you for that. Just a shame that a game that worked very well had too many modifications that kill the game, but I like this game so I adapt

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 11:17 am
by Sulorie
ravezaar wrote: Wed Oct 02, 2024 6:21 pm
Sulorie wrote: Wed Oct 02, 2024 5:08 pm
ravezaar wrote: Wed Oct 02, 2024 4:28 pm Still not admitting mistakes and maybe revert WS change ? cause atm u lost half of what playerbase u had left and as of now there is 0 streaming RoR.

just hope u can admit mistakes and maybe re-think some changes of 2024. Its your game so your choice just asking
Nobody else is missing the inflated parry bonus.
lmao thats why they all quit, cause they happy with that change, entire Guilds left after that patch
When you really believe that this specific change is causing it, then let's break your delusion, they wouldn't be there and already quit in like what... 2008? You had no excessive parry bonus for over 90% of the games life span. Soul weapons from lotd on live servers aside.
There are so many good reasons why people could lose hope with the game and quit and you pick the most nonsensical reason.

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 1:29 pm
by ravezaar
Sulorie wrote: Thu Oct 03, 2024 11:17 am
ravezaar wrote: Wed Oct 02, 2024 6:21 pm
Sulorie wrote: Wed Oct 02, 2024 5:08 pm

Nobody else is missing the inflated parry bonus.
lmao thats why they all quit, cause they happy with that change, entire Guilds left after that patch
When you really believe that this specific change is causing it, then let's break your delusion, they wouldn't be there and already quit in like what... 2008? You had no excessive parry bonus for over 90% of the games life span. Soul weapons from lotd on live servers aside.
There are so many good reasons why people could lose hope with the game and quit and you pick the most nonsensical reason.
I pick the worst one of RoR imo, and left are the people like u who still think Devs will ever change. A person that has to defend there every action even when there is 50 ppl left online, so sad

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 3:47 pm
by hordak774
ravezaar wrote: Wed Oct 02, 2024 4:28 pm Still not admitting mistakes and maybe revert WS change ? cause atm u lost half of what playerbase u had left and as of now there is 0 streaming RoR.

just hope u can admit mistakes and maybe re-think some changes of 2024. Its your game so your choice just asking
you just read my mind

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 4:11 pm
by Nameless
Actually they do admitted their mistake and toned down recently inflated parry from ws stacking.
Some ppl leave cos 2 years we were told to wait for new abilities system rework before devs starts much faster balance changes
So we waited but at the end we see chaotic, counter productive changes, vital staff members dismissal. And at the end we got chaos and uncertain environment pair with slow and indecisive balance changes and tons of bugs.

This is not hating on devs post just explaining that the reality is way beyond the stupid parry from wrongly buffed ws stat. So stop manifesting that nonsense

Re: Patch Notes 02/10/2024

Posted: Thu Oct 03, 2024 5:55 pm
by gebajger
Nelly74 wrote: Wed Oct 02, 2024 8:00 pm
ravezaar wrote: Wed Oct 02, 2024 6:21 pm
Sulorie wrote: Wed Oct 02, 2024 5:08 pm

Nobody else is missing the inflated parry bonus.
lmao thats why they all quit, cause they happy with that change, entire Guilds left after that patch
There are barely 3 and a half slayers left on the server, but yes, everything is fine. The melee DPS are getting obliterated by solo ranged as soon as they step outside the warband, but otherwise, yes, everything is fine... for the ranged classes at least.
So they get obliterated by solo ranged because they have less parry? ok