Re: Festering arrow
Posted: Wed Feb 12, 2025 3:41 pm
It’s a strong attack that general requires 3 mastery points. /shrug
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=55043
By that reason let's cut in half all we/wh burst damage because I can get ganked and 3shotted by them when in rvr lakes. they also got invisibility so is unfair. Lets also remove guard because 50%damage reduction is too much!Illuminati wrote: Wed Feb 12, 2025 5:39 pm I believe the primary argument is you have the following:
1. Begins with the SW ranged knockdown (3 seconds).
2. Immediately after KD, fire Festering Arrow (2 seconds with tactic), a very hard-hitting Corporeal Attack
3. Ignore All Resistances (tactic)
Basically, you have an 'ranged' execution that ignores its primary mitigation. I would adjust the tactic that allows it to ignore resistances. Magic mitigation is still too low with its 40% softcap) and all the reduction out there. This gets really bad with this zerg WB meta where an SW can just surf the WB and target anyone at/near 75% hp.
This is why I compare it to stunlock as you will typically die under the duration of the KD. Having trouble finding a testing partner on the being Knocked Down disables your avoidance (dodge, disrupt, block, parry). It was brought up a month ago when 2H tanks started noticing less parry of guard damage. Through the chat we discovered that you were not 'parrying' guard damage while knocked down.
Note: This is similar to why WL gets hate. Mobility/Ranged + an execution ability (Cull the Weak, etc.) are tough to counter when initiated from a KD.
On the side note, WE doesn't actually currently has burst. Testing, currently WE does 55% or so of dmg of my magus, even less compared to my sorc.
Burst for a melee class, whose core role is to do it, is different versus a ranged class that has 50% less the positioning risk that melee do. You know its broken. Why do you think RoR has a 5% retention rate? it's not WH/WE damage...Lion1986 wrote: Wed Feb 12, 2025 6:47 pmBy that reason let's cut in half all we/wh burst damage because I can get ganked and 3shotted by them when in rvr lakes. they also got invisibility so is unfair. Lets also remove guard because 50%damage reduction is too much!Illuminati wrote: Wed Feb 12, 2025 5:39 pm I believe the primary argument is you have the following:
1. Begins with the SW ranged knockdown (3 seconds).
2. Immediately after KD, fire Festering Arrow (2 seconds with tactic), a very hard-hitting Corporeal Attack
3. Ignore All Resistances (tactic)
Basically, you have an 'ranged' execution that ignores its primary mitigation. I would adjust the tactic that allows it to ignore resistances. Magic mitigation is still too low with its 40% softcap) and all the reduction out there. This gets really bad with this zerg WB meta where an SW can just surf the WB and target anyone at/near 75% hp.
This is why I compare it to stunlock as you will typically die under the duration of the KD. Having trouble finding a testing partner on the being Knocked Down disables your avoidance (dodge, disrupt, block, parry). It was brought up a month ago when 2H tanks started noticing less parry of guard damage. Through the chat we discovered that you were not 'parrying' guard damage while knocked down.
Note: This is similar to why WL gets hate. Mobility/Ranged + an execution ability (Cull the Weak, etc.) are tough to counter when initiated from a KD.
Take off your regen/toughness gear and put on some DPS gear instead?
The 55% dmg is with same type of gear on both WE and magus/sorc.Aethilmar wrote: Wed Feb 12, 2025 8:08 pmTake off your regen/toughness gear and put on some DPS gear instead?
where do you get this data from?Illuminati wrote: Wed Feb 12, 2025 5:39 pm Why do you think RoR has a 5% retention rate? it's not WH/WE damage...
SW RKD is not 3 sec, its also a 65ft skill which is really close has a cast time and flight duration and gcd after that and requires another skill active to knockdown just putting out informationIlluminati wrote: Wed Feb 12, 2025 5:39 pm I believe the primary argument is you have the following:
1. Begins with the SW ranged knockdown (3 seconds).
2. Immediately after KD, fire Festering Arrow (2 seconds with tactic), a very hard-hitting Corporeal Attack
3. Ignore All Resistances (tactic)
Basically, you have an 'ranged' execution that ignores its primary mitigation. I would adjust the tactic that allows it to ignore resistances. Magic mitigation is still too low with its 40% softcap) and all the reduction out there. This gets really bad with this zerg WB meta where an SW can just surf the WB and target anyone at/near 75% hp.
This is why I compare it to stunlock as you will typically die under the duration of the KD. Having trouble finding a testing partner on the being Knocked Down disables your avoidance (dodge, disrupt, block, parry). It was brought up a month ago when 2H tanks started noticing less parry of guard damage. Through the chat we discovered that you were not 'parrying' guard damage while knocked down.
Note: This is similar to why WL gets hate. Mobility/Ranged + an execution ability (Cull the Weak, etc.) are tough to counter when initiated from a KD.
There is a RoR discord where the devs answer questions occasionally.bw10 wrote: Thu Feb 13, 2025 3:02 pmwhere do you get this data from?Illuminati wrote: Wed Feb 12, 2025 5:39 pm Why do you think RoR has a 5% retention rate? it's not WH/WE damage...