Tie aoe cap to AAO. If fighting against enemy who has 20% AAO/20 cap 40% AAO/16 cap 60%/12 cap and over 90%-400%AAO 9 cap. Original Gcd again, will fix alot of issues with healing feeling too OP but not mattering in RvR where fluff aoe Dmg beats all. Remove all Solo and otherwise punishin mechanics in regards of renown gain, if you solo kill in Sc you should get 3-4k renown always per 1 solo kill if in sc or RvR, except ofc AAO starts to boost that Renown per kill to 10-15k again pls.
Bring back Heroic Defender keep buff from live. When you got this buff you had 60% movement speed, you cant be critted, you do more crits and crit dmg, same for heals etc etc why is this not implemented? Outer had to be down for this buff to activate i dont remember what else needed.
Battlefield objectives need Champ mobs again with 3min Defend 10s flag cap all dmg breaks capping. Taking Bo Generates Resourse carriers every 60s R click them to deliver, can be damaged and healed and if killed enemy takes resourses its automatic add to enemy resourses no need for delivery if you kill the mob. 10min Lockdown from taking Bo.
If you attack keep and enemy controls 3/4 of the Bo's it should be impossible to break keep Door because ram dmg is affected and bo's heal keeps/rams as well.
Bring them Skavens or at least Skills from Them to game as well return all the very op things to both sides that have been removed.
The BRAWN!!! – Rat Ogres
Insane HP + Toughness/Armour values. these things are monsters, they’re extremely hard to kill!
They cannot be healed by any player, except by a skaven packmaster.
They can charge through enemies, knocking them all back.
They’re the only thing other than a ram, that can hurt a door.
Oh… and they can pick up any ally nearby, and hurl them onto a keep wall
The BRAINS!!! – Packmasters
The only class that can heal a rat ogre.
Provides buffs to rat ogres (and presumably other skaven).
Can summon swarms (and we do mean swarms) of rats, which have a stacking, outgoing damage debuff.
Squishy… but when in trouble, can skitterleap to the closest rat ogre!
Warlock Engineers!
Can produce pulse nodes made of warpstone in/around a keep, giving various buffs to healing/damage/mitigation.
The only thing that can repair siege weapons.
Has a warpstone flamethrower!!!
Gutter Runner!
Can permanently stealth.
While stealthed can move at +70% movement speed.
Super insanely squishy.
Deals poor damage vs players.
Can boobytrap siege weapons so that the next person to use it is hit for high damage (rumours of 4k+).