Re: Is this the end for the RunePriest ?
Posted: Tue Mar 11, 2025 4:46 pm
First of all, thank you for the detailed post.
As you say, this is also true for the toughness buff of the new Master Rune of Stability. Of course for us that is not a concern, so we can actually be a bit happier about the extra toughness than the runepriests playing in mixed faction warbands which in my experience often feature knights running the toughness aura.
Every two seconds would definitely make it a fair bit better, but this is the tick interval of Ritual of Superiority that you're thinking of.
Yes, I mostly agree with that. I'm looking forward to the result of their considerations regarding the master runes.
leftayparxoun wrote: Tue Mar 11, 2025 11:33 am If Runepriest were to have a 10% crit buff on their Master Rune, this would essentially compete with KOTBS' Dirty Tricks since they wouldn't stack.
As you say, this is also true for the toughness buff of the new Master Rune of Stability. Of course for us that is not a concern, so we can actually be a bit happier about the extra toughness than the runepriests playing in mixed faction warbands which in my experience often feature knights running the toughness aura.
Believe me, we know!leftayparxoun wrote: Tue Mar 11, 2025 11:33 am I know very well that for BT warbands this is not an option, but I do not think that racial warbands are the main point of focus during the balancing process.

leftayparxoun wrote: Tue Mar 11, 2025 11:33 am Speaking of the non-mirrored Master Rune effects now, the auto-cleanse every 2 seconds seems incredibly powerful imo in static situations (keep/fort defenses/sieges, city fights)
Every two seconds would definitely make it a fair bit better, but this is the tick interval of Ritual of Superiority that you're thinking of.
Ritual of Superiority: Healing. 35 AP. 80 ft range. Instant. 30s CD. You may only have 1 Ritual active. - A Ritual of dominance that lasts for 10 seconds, every 2 seconds group members within 50 feet gain a shield that will absorb 375 damage for up to 10 seconds. Heals group members within 50 feet for (168+ 0.8*HB) every 5 seconds.
Three cleanses of a curse or ailment - each one on a (presumably) randomly chosen party member - when dropping the master rune and then at 5 and 10 seconds is okay. I'm not complaining that we get a bit of passive cleansing in the background. But, as I said before, not quite on the same level in my opinion.Master Rune of Adamant - Reworked to: Healing. 35 AP. 80 ft range. Instant. 30s CD. You may only have 1 Master Rune active. - Inscribes a Master rune into the ground for 10 seconds. Group members within 50 feet of the Rune of Adamant will be periodically cleansed, removing up to one Curse or Ailment (3 cleanses total at 0, 5, 10 seconds). Heals group members within 50 feet for (168+ 0.8*HB) every 5 seconds.
leftayparxoun wrote: Tue Mar 11, 2025 11:33 am Overall I think the Runepriest is not that much worse off than Zealot but, similarly to Zealot, the new utility trade-offs make them very effective but conditionally. I think that can be a good approach as it does not hinder different party compositions (previously almost any party without a Zeal/RP would be unoptimal), but their new kits do need some adjustments, which thankfully the devs are aware of.
Yes, I mostly agree with that. I'm looking forward to the result of their considerations regarding the master runes.