agemennon675 wrote: ↑Fri May 02, 2025 11:31 am
Why so many are against making every dps class warband viable ? What is the downside of it ? If every dps class had a warband viable dps build game would be so much better and we could see a lot of class diversity in warbands instead of muh stack whats op
The main reason for dissatisfaction on the forum, as far as I can see is "recipe for victory": "blob - patroling BOs as a blob + destroing everything - ram - keep - a lot of reward - next".
RvR was selling, unique part of this game(and still), but originally by design it was not "just zerg it and its done". There were other activities in the zone - roam as solo, roam as duo, roam as trio, as 4-5-6-12 men, but now its gone . If you are not part of zerg - u have choice to snicky run with boxes or just leave to other zone and boxes, as main part of your gameplay. Maybe someone likes it, but this is a pvp game and other players would like to participate in pvp more, then be a courier or be part of zerg and spam 2 buttons(this is not an exaggeration) for next 20sec each.
Its the only one activity(blob fight in one point) in zone most of time, somewhere maybe a gankers, who is mainly wh/we(it can be group of them), which not have spot in zerg, killing a lowbies(or not lowbies), which also don't have a spot in zerg. PVP blooms and smells.
So it turns out that those who don't like/are tired of zerg were thrown out of rvr or making this strange choice between "boxes", "zerging", "be zerged".
Yes - sometimes mb u will have a fight, which at least can be called "fight", but u can wait it for an hour, mb two, mb three - doesn't look good.
For now, the game is supported by the influx of new players, who in turn are supported by the grind, and some old player base. But you have to be very far from the game not to understand that this is temporary - while people are grinding and for them this is something new. Quite monotonous. Without any good changes will lead to a decline 100% in the long term.
Back to forum discontent - against the background of the above, people come and say "we need more classes, and therefore people, to be in one place. Spend even more time and resources (resources are limited) on this aspect of the game, because it is not enough now." In the conditions of a rather slow pace of change, due to limited resources, this looks like "Wait a minute" to people who do not play in too much mass pvp. Instead of disassembling the blob by zone or even zones - lets do more classes's specs able for zerg, although they were not originally designed for this purpose and most likely they will have to be gutted for this even more than before. Otherwise, there will be an even greater imbalance - to get something, you have to give something, right? WP is not that class who was deprived for a long time to skip this rule.They were not in the position of "outsiders".
In my opinion - this game have system where each class good in its way, their no need to be great in all directions. Each in his own no less important direction. Even if this direction turned out to be blurred for some reason.
In itself, making more routes is not a bad suggestion. But it is just not appropriate right now - I think. Apparently, I am not alone.