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Re: Destro ruling SCs
Posted: Fri Aug 28, 2015 2:32 pm
by zarg64
today 10sc 8 lose for destro
slayer>csf>wp=I-WIN
Re: Destro ruling SCs
Posted: Fri Aug 28, 2015 2:49 pm
by Tiggo
does this discussion never end?
yesterday a guildmate (who occasionally plays on destreo side) told me how in destro chat people are so desperate because order wins all the time in scs and only premades on order side. AT THE SAME TIME, i got destroyed 10 times in a row by destro premades.
its just you, really just you. its NOT a meta effect
Re: Destro ruling SCs
Posted: Fri Aug 28, 2015 2:49 pm
by Tiggo
doublepost
Re: Destro ruling SCs
Posted: Fri Aug 28, 2015 8:31 pm
by Stkillinger
You win some you lose some. I won 2 of my 5 today(I'm order). I think the reason behind this is that order is mostly rdps while destro is more mdps.
Order doesn't have a lot of tanks while destro does. Destro also has more melee classes on their side(which is better than rdps in large scale engagements).
Order has Rdps Mdps and heals
Chaos has Mdps heals and tanks
I was the only tank in the majority of my SCs today(I'm kotbs) and in one of my Gates of Ekrunds there was only 1 healer and it was a lower level(13) AM. 1 tank and 1 healer is not enough to make a competitive team against a team that had class/role diversity. The rest of the team was Shadow warriors, bright wizards(they got stomped), and there was an Slayer and a White lion(maybe two, memory is getting hazy).
TLDR~Pretty much if you want to win SCs you need role diversity. Order mostly has rdps and some heals but won't win without tanks and mdps to go in with them. Destro has role diversity. If you want to help your side win you need to play a class/role that your side is currently lacking to help balance it out.
Re: Destro ruling SCs
Posted: Fri Aug 28, 2015 8:37 pm
by OldPlayer
My few cents. Order is usually stomped due to following reasons:
1) Gates of Ekrund, Reikland Factory are played in confined space, therefore MDPS and tanks easily kill RDPS. Destro has more MDPS and tanks than Order.
2) I see more premades on Destro sides. Yesterday I even saw one Order premade that I intentionally waited for a few minutes to avoid in scenario as it just flamed the others, died horribly and was useless.
3) Destro can farm level 21 equipment more easily than Order. If same skill players meet, equipment decides.
4) Destro has astonishing amount of healers. Order usually has 1-2, while Destro rarely has less than 3, today it was 4-6.
Re: Destro ruling SCs
Posted: Sat Aug 29, 2015 1:46 am
by bumik
That's what I'm talking about. I tried tank myself but it just isn't for me, so that's not going to happen.
Re: Destro ruling SCs
Posted: Sat Aug 29, 2015 3:21 am
by RyanMakara
OldPlayer wrote:My few cents. Order is usually stomped due to following reasons:
1) Gates of Ekrund, Reikland Factory are played in confined space, therefore MDPS and tanks easily kill RDPS. Destro has more MDPS and tanks than Order.
2) I see more premades on Destro sides. Yesterday I even saw one Order premade that I intentionally waited for a few minutes to avoid in scenario as it just flamed the others, died horribly and was useless.
3) Destro can farm level 21 equipment more easily than Order. If same skill players meet, equipment decides.
4) Destro has astonishing amount of healers. Order usually has 1-2, while Destro rarely has less than 3, today it was 4-6.
RDPS can actually excell on Reikland Factory and Gates of Ekrund due to a decent amount of sight and proper use of vantage points. Kiting on GoE might be a pain but there should be no problem for a team of SWs/BWs nuking, KD and KBing melee away from their healers when you have a frontline of a few tanks. Reikland Factory has the benefit of higher ground which RDPS constantly use to their advantage, much to Destruction's dislike.
I think the premades on Destruction are more apparent because of the amount of guilds we have dedicated to running them. I only know a few Order guild premades without being on their side in a few weeks, though, and I can assure there's lots more Destro premades formed than those common ones. But the thing is, those well known Order premades tend to perform a LOT better than Destruction premades due to the holy trinity of 2 IBs, 2 Slayers/1 Slayer + 1 WL, and 2 WPs working so well. It's also a reason Destruction tries to create more different kinds of premades; there's a lot better roll diversity between Destruction classes. as mentioned earlier.
Also, I don't think getting Shrouded equipment is any more difficult for Order... Often I see more order at the level 20+ mobs in Troll Country than Destro, since its closer to their warcamp than it is to Destro's and their only option.
And yes, Destruction often tends to have more healers; which I value more in a random scenario over poorly performing Magi and Squig Herders who spend half the scenario looking for their pets. With the lack of healers on Order side, I do tend to notice they have more tanks, which are a pain to face in a 6v6; a pug group of 4 tanks will -still- crossguard each other since they have no choice, and the premade you're fighting against is also tough as nails if you're up against the Order meta. Ergo, everything Destro tries to put a dent in just bends back in shape.
Re: Destro ruling SCs
Posted: Sat Aug 29, 2015 4:19 am
by Coryphaus
People are saying that their is rdps every where for Ordo but lately all I see are slayers
Re: Destro ruling SCs
Posted: Sat Aug 29, 2015 4:33 am
by RyanMakara
Coryphaus wrote:People are saying that their is rdps every where for Ordo but lately all I see are slayers
Gotta agree; there was more RDPS a week ago. I bet people are playing their Slayers for the heal debuff to perform better in RvR/SCs; also growing bored of their Bright Wizards and Shadow Warriors.
Re: Destro ruling SCs
Posted: Sat Aug 29, 2015 6:11 am
by Penril
lol wut? Tonight there was a bazillion BWs, SWs and AMs with the damn puddles in the lake.