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Re: QOL improvements

Posted: Tue Aug 05, 2025 7:57 pm
by Emissary
shoelessHN wrote: Tue Aug 05, 2025 6:57 pm
Emissary wrote: Tue Aug 05, 2025 6:51 pm
shoelessHN wrote: Fri Aug 01, 2025 2:58 am Since slow pots do not work anymore, make all the rats in Altdorf unattackable.

The lvl9 npcs in IC at least have some value (you can farm lvl9 cloaks over by sacellum pretty quick). But all the lvl1 crap that just agros onto chosen and kotbs should be unattackable.
I would riot if we lost the ability to kill rats in altdorf, what do you think I do when waiting on scenarios standing around altdorf. .... In fact I need to make that an action counter with a tok unlock ....... !!!!!!!
You're supposed to be itemizing T4, stop killing rats. I can fix all your chapter rewards if you want, they're almost all junk at the moment (even t2/t3 ones).
Probably because t4 is not done yet on the pve roadmap Mister Eka is working on and I stopped itemizing items when i fell in the lua coding hole and could not get out. I assure you though, I would imagine our little eka guy will be working on more of T4 goodness right after LV is put to bed

Re: QOL improvements

Posted: Wed Aug 06, 2025 1:18 am
by shoelessHN
I think it's time to merge all the dungeon quests into a single one (kill all the bosses 3-4x) instead of 1 quest for shoes, one gloves, etc.

Mostly because it'll count down on the quest count and open up slots for better (kill 50 players in zone A) quests.

Re: QOL improvements

Posted: Mon Aug 18, 2025 9:49 pm
by shoelessHN
It's time to remove all the gray items from the game. Or have the manly beards auto mailed to Emissary upon pickup.

But they really server zero purpose and they're not worth anything.

If you could add a 5th bag (dont think it's possible based on comments from years ago), then you could do something with them (kill quests, collect 1000 unlocks, etc.).

Re: QOL improvements

Posted: Tue Aug 19, 2025 11:43 am
by Aisha
Keep healer’s buffs in your party after switch map or sc ends.

Re: QOL improvements

Posted: Tue Aug 19, 2025 1:30 pm
by Toshutkidup
Make it if your 20+ levels higher than mobs they won't auto aggro attack you.

Re: QOL improvements

Posted: Tue Aug 19, 2025 2:19 pm
by shoelessHN
Toshutkidup wrote: Tue Aug 19, 2025 1:30 pm Make it if your 20+ levels higher than mobs they won't aggro attack you.
+++ you're just going to two shot them anyways, it doesn't really make sense for them to dismount you.

Re: QOL improvements

Posted: Wed Aug 20, 2025 7:18 am
by Endari
Have ignore be account wide and if you could make it like swtor even better(ignore that dudes entire account), it is so tiring to keep adding the same people to the list on every toon.

Re: QOL improvements

Posted: Sat Aug 23, 2025 6:54 am
by Avanon
Snare and fire pots would be huge imo, also if we could pretty please remove pots from the GCD that would be great.

Re: QOL improvements

Posted: Sat Aug 23, 2025 7:22 am
by shoelessHN
Endari wrote: Wed Aug 20, 2025 7:18 am Have ignore be account wide and if you could make it like swtor even better(ignore that dudes entire account), it is so tiring to keep adding the same people to the list on every toon.
Pretty sure I know who you're talking about and he spams on like 5+ characters. I don't think account ignoring is actually possible or they'd have done something already (along with friends lists). But an addon that shared your ignore list across characters may be possible.

Re: QOL improvements

Posted: Sat Aug 23, 2025 9:05 am
by maxonian
If at all possible, it would be really cool to have all Live Events influence bars in ToK show whether rewards have been collected or not, as is currently the case with PVE dungeons

i.e. LV influence bar pic for reference -- https://ibb.co/9mCgJTH7