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Re: Future Max RR

Posted: Wed Sep 16, 2015 5:02 pm
by Penril
Bozzax wrote:I think making polls should be restricted to devs and gms
Why?

This doesn't hurt anyone. All posts have been polite so far. No one is complaining about anything.

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:03 pm
by Morf
Coryphaus wrote: soo many problems came from rr100 power creep just keep them game at 80
This is correct and why my thinking is to have rr80-rr100 as nothing more then numbers and doomflayer/warpforged, rr90 and 100 sc weapons at cosmetic items only with no stats, gives ppl who enjoy the progression a carrot and doesnt add any stat or hidden level gains.

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:28 pm
by Coryphaus
Morf wrote:
Coryphaus wrote: soo many problems came from rr100 power creep just keep them game at 80
This is correct and why my thinking is to have rr80-rr100 as nothing more then numbers and doomflayer/warpforged, rr90 and 100 sc weapons at cosmetic items only with no stats, gives ppl who enjoy the progression a carrot and doesnt add any stat or hidden level gains.
Oh ok so if i understand you correctly 90-100 will not affect game play but will simply act as "progression" something for compleationaholics to do once they reach end game


yeah that would be pretty cool

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:32 pm
by Skorn
I'm more tempted for game balance overhaul to only get to rr80. The rr90/100 were just too gamebreaking for my taste.

We're still far from hitting rr80 anyway so, if we have rr90/100, then I agreed with Morf, just a progression, no stats, no rr points, nothing, only a requirement to be able to buy the cosmetic rr90/100 gear. It's a good idea.

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:55 pm
by mirrorblade
after rr80 wrong balance, sux set bonus dw/wf
DF/WF appearances good idea.

If you want some extra thing after rr80, pls do more fighting place on nice pve place, old geeneral fourm had lot of idea for new fight place.

And ty your work, respect:)

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:55 pm
by Noiree
Any chances to have the RR cap raised from 30 to x? There are no abilities attached to it anyway. At least for now. And some players would have a goal to go for again.

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:57 pm
by dkabib
mirrorblade wrote:after rr80 wrong balance, sux set bonus dw/wf
DF/WF appearances good idea.

If you want some extra thing after rr80, pls do more fighting place on nice pve place, old geeneral fourm had lot of idea for new fight place.

And ty your work, respect:)
Isle of the Dead iirc.

Re: Future Max RR

Posted: Wed Sep 16, 2015 5:58 pm
by dkabib
Noiree wrote:Any chances to have the RR cap raised from 30 to x? There are no abilities attached to it anyway. At least for now. And some players would have a goal to go for again.
I think it will be raised soon, as T3 releases. If we allow it to go too high now, then at T4 people will already be way too high.

Re: Future Max RR

Posted: Wed Sep 16, 2015 6:07 pm
by tyrant
Is it possible to change the itemization for DF and WF items? Just basically heavily tone it down just enough not to overpower the RR80. We are changing the itemization on some items already. So I assume we still can change the stat and make it balanced with RR80. I believe that is a good path since Devs is still listening to us. What you all think?

Re: Future Max RR

Posted: Wed Sep 16, 2015 6:10 pm
by Ungrin
tyrant wrote:Is it possible to change the itemization for DF and WF items? Just basically heavily tone it down just enough not to overpower the RR80. We are changing the itemization on some items already. So I assume we still can change the stat and make it balanced with RR80. I believe that is a good path since Devs is still listening to us. What you all think?
I think if done right this can be fine too. Only give like 10-20 stat point different from Sov to DF to WF and only raise the set bonuses a few % each time. Give us a good enough carrot and expand slightly vertically without making it ridiculous.