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Re: Changelog 29/09

Posted: Tue Sep 29, 2015 12:55 pm
by Joan
Awesome. Simply awesome.

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 12:59 pm
by Azarael
Renork wrote:
Ryzom wrote:In the official game it was impossible to do that sorry i don't accept this now.

Jumping away in order to prevent melee attacks from hitting players was not live like. Sure it was buggy at times but literally everyone abuses the JUMP away bug to prevent attacks from connecting. Funny how people abuse beneficial bugs and don't complain about them, yet jump the gun on the ones that affect them.
Yup. It was very interesting how not a single BW, KotBS or Chosen reported the respecialization issue - but you can bet your ass that if the slightest thing is hampering a class, they'll hit the bugtracker and forums like rockets.

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:17 pm
by Renork
Azarael wrote:
Renork wrote:
Ryzom wrote:In the official game it was impossible to do that sorry i don't accept this now.

Jumping away in order to prevent melee attacks from hitting players was not live like. Sure it was buggy at times but literally everyone abuses the JUMP away bug to prevent attacks from connecting. Funny how people abuse beneficial bugs and don't complain about them, yet jump the gun on the ones that affect them.
Yup. It was very interesting how not a single BW, KotBS or Chosen reported the respecialization issue - but you can bet your ass that if the slightest thing is hampering a class, they'll hit the bugtracker and forums like rockets.
Which is why I admire the entire ROR team, I could never put up with the whining that happens here. Heck, I feel bad for any game developer, this is now the era of self-entitlement and "memememe" attitude.

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:20 pm
by zarg64
nice job!! again! ;)

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:22 pm
by Morf
Good stuff, hopefully los check in emp/chaos t2 will make tank walls at the door more common just like old times :D

Renork wrote:
Which is why I admire the entire ROR team, I could never put up with the whining that happens here. Heck, I feel bad for any game developer, this is now the era of self-entitlement and "memememe" attitude.
This, seeing the response's of some ppl towards the devs here its no surprise devs in other games stay away from communicating with the playerbase.

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:24 pm
by Penril
kintari wrote: - 1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it
What is this? i dont think i understand :P

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:25 pm
by Azuzu
Can someone explain this one to me: "1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it"


Does this mean the exp/rp from player kills were cut to 1/4?

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:25 pm
by Vilhelmina
Well played Devs! \o/

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:26 pm
by Azarael
When you earn XP and RP from an RvR source, a certain amount of that XP and RP is copied into a pool, whose contents are distributed to healers as they heal. Before the patch, all of the XP and RP was copied into the pool, leading to massive total XP and RP gains for healing classes. Now only 1/4 of the XP and RP is copied therein.

Re: Changelog 29/09

Posted: Tue Sep 29, 2015 1:27 pm
by dkabib
Thanks for the great changes!!!
- 1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it
What does this mean exactly?