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				Re: [UI] CraftValueTip in MGRemix
				Posted: Sat Dec 19, 2015 6:06 am
				by Genisaurus
				ropuch wrote:HI,
Here's 
CraftData.lua updated with data provided by Genisaurus. 
@Genisaurus: 
I think there's still some "bugged" seeds ingame. For example, I have two separate seeds for 75lvl Spirit Resistance:
Proper one:
[3010013]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}
Strange one:
[84132]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}
I've cleared all entries in CraftData that were not present in the Excel sheet.
Cheers!
 
There are/will be, yes. I've removed the broken seeds from vendors, so they will eventually go away, but it's not safe to delete/replace them in inventories. It'll be a while before that can be safely done.
 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Wed Jan 27, 2016 8:36 pm
				by Belphegorian
				Amazing job, no doubts about seeds i have anyome xD
But i have a question. i can't see armor seeds on this table, and i can't find some seeds in RoR that i remember from live :s i'm assuming all the seeds not implemented yet, right? 
If i wanna know a drop from the database of RoR, where can i look?
thanks!
			 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Wed Jan 27, 2016 9:26 pm
				by Genisaurus
				Belphegorian wrote:Amazing job, no doubts about seeds i have anyome xD
But i have a question. i can't see armor seeds on this table, and i can't find some seeds in RoR that i remember from live :s i'm assuming all the seeds not implemented yet, right? 
If i wanna know a drop from the database of RoR, where can i look?
thanks!
There were never armor seeds in WAR, at least not after the cultivation change in, what, 1.1?
Armor mats only come from butchering Lizards.
 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Wed Jan 27, 2016 10:20 pm
				by ropuch
				Armor mats also can be butchered from scorpions & coldones 

As for not implemented seeds: liniments (double-stats cookies) are not here yet.
 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Sat Jan 30, 2016 1:05 pm
				by LazyWorm
				Would be nice if someone upload MGRemix and updated CraftValueTip.
			 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Sat Jan 30, 2016 3:24 pm
				by ropuch
				Check Development>Client download forum section.
Check first post in this thread.
I know your nick speaks for itself, but put some effort into searching before posting 

 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Mon Mar 21, 2016 4:35 am
				by jalidan
				Can someone post the Instructions of how to update this and what folder it goes in please.
Is this update for crafting info tooltip add on?
			 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Mon Mar 21, 2016 9:04 am
				by Idrinth
				@jalidan added the updated data-file to version 1.5.3 
http://tools.idrinth.de/addons/craftvaluetip/ - feel free to just use the client, otherwise the addons all go into:
[WAR-FOLDER]/Interface/Addons
 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Sun May 15, 2016 1:36 pm
				by mrrocks
				An error at line 361:
[84044]={"std",false,"str",84543,199905},
Right:
[84044]={"std",false,"str",83543,199905},
 
			
					
				Re: [UI] CraftValueTip in MGRemix
				Posted: Fri Sep 09, 2016 2:41 am
				by StormX2
				any know where to find butchering scales for t1 order?