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Re: Mandreds, STK, and the fixes I propose

Posted: Tue Oct 27, 2015 8:36 pm
by Libra
Luuca wrote: The solutions I propose.

1. Mandreds door should be weaker to account for the difficulty in healing those players attacking the door. This would be weaker for all attackers, so if Destro did somehow manage to take a defended Mandreds, Order would be able to have the same even playing field while attacking.

2. Destro, killed in inside STK with the doors up should respawn inside STK. If killed with the doors down or outside the keep in any part of Troll Country RVR zone, should respawn at Felde. Felde is a shorter ride back to STK has a flight master now, and is the logical choice.
1. Destruction still outnumbers the Order during prime-time of the week. Therefore, no.

2. Yes, sounds reasonable.

Re: Mandreds, STK, and the fixes I propose

Posted: Tue Oct 27, 2015 9:11 pm
by Shutyergob
Abolition wrote:
Toldavf wrote:Think terrain at keeps are bad now wait till t4 the green skin keep in black crag is awful lol. But for my money keeps should be hard to take traditionally you build a castle in a hard to attack area like on top of a hill for instance.
You'd best not be talking **** about the Night Goblin keep, because that thing is amazing!
Yeah that Greenskin keep in BC is indeed amazing. Love that one.

Re: Mandreds, STK, and the fixes I propose

Posted: Wed Oct 28, 2015 7:53 am
by Abolition
Azarael wrote:We're not looking at changing anything. It's not as if we have a map editor.
Luuca wrote:It may bear looking into Felde for STK. I know I have always respawned at Ostland Warcamp.
To ensure you don't get kicked to PvE when you die in RvR areas, each individual area of the map is linked to one respawn point. The RvR areas are always linked to the warcamp respawn points.
I consistently get ported to the Ch 9 warcamp when I die in Ellyrion.