Re: Swordmaster & Eagle's Flight
Posted: Mon Nov 09, 2015 12:10 pm
grumcajs wrote:text
I still want to know your name on the live servers. And please how can sb that dont even plays this game give feedback in a suggestion & feedback thread.
Now, first of all, this is a suggestion thread to change a class. So we are talking about balance.
Talking about balance we have to assume a balanced situation so we are talking about 6on6.
The difference is that an IB needs other pathes while the wl can heavily focus on the first one and bring his armordebuff up to 1,8k iirc (cant say for sure).grumcajs wrote: yea. WL has 1000 base armor debuff compared to IB 800. As I said - depends on how they meant to balance slayers on par with other mdps classes.
Good healers slot armor. 2h ib is also a less effective version of ib. Double the cd on kd, easier to cc, easier to drop if he goes for dmg.grumcajs wrote: I doubt we would see very high armor mitigation on soft targets. IB can still debuff solid chunks of armor if specced in vengeance.
If the doks are not braindead an IB is not able to healdebuff more than one, if he can hd anyone at all.grumcajs wrote: Its not like all your heal debuffs are instantly cleansed. there are other debuffs, dots etc. flying around to mask it. especially when more players are engaged. it might be possible with double doks spamming gcleanse to somehow harrass slayer, though with ID,hd,dot,SL slayers alone can mask it well. and if there are 2 doks , IB can keep them perma heal debuffed unless they use morale to cleanse.
He would have to run from the train, which nullifies his dmg and creates a potential play for the enemy grp.
Playing double slayer the ib has to assist and can only hd if the grp manages to catch a dok.
If you play with a wl only the slayer debuffs can and will be cleansed. Unless you have a sm.
Playing double slayer makes the dok ae cleanse ridiculously op.
If you have to constantly renew your debuffs when do you have the time to use dmg abilities?
Not even considering parry at all here.
I dont need kd on my sm if my co-tank has it.grumcajs wrote: if u use WW+ED+crit u lose kd+immunity, though with WW you allow others to use their CC more frequently.
Casttime, outgoing dmg increase, ED, dmg on crit,WW are all in same balance, not to mention the duration (its 4 sec?) so its possible to keep it up if u r using it all the time or using suden shift. sure its situational and its possible to chose whats needed - more burst to help kill your main dps target, harass healers, keep enemy dps constantly debuffed etc.
WW duration is 10s, cd is 20 s.
Casttime increase lasts 5s and has no cd, therefore as long as I am assisting on the target it stays up.
I guess it is hard to understand if you dont play sm yourself.