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Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 8:38 pm
by Mez
Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
So you are saying Runepriests are laggine me out. I knew it.
Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 8:44 pm
by Gobtar
Mez wrote:Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
So you are saying Runepriests are laggine me out. I knew it.
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 8:47 pm
by Morf
Gobtar wrote:
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there death

Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 9:34 pm
by Nishka
thullonse wrote:Azarael wrote:9. Can we get defensive abilities to show up in character sheet - I'd like to know its actually working: Deft Defender / Reflexes / Defender abilities
Next update, because my god am I tired of hearing that these skills "aren't working".
everytime you visit the renown trainer there should be a big red message on the screen telling you to use .getstats to see that they are indeed working
afaik .getstat doesn't show your block and disrupt. It shows only
bonus block and disrput.
Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 9:55 pm
by Uchoo
Nishka wrote:
afaik .getstat doesn't show your block and disrupt. It shows only bonus block and disrput.
Outside of your bonus block and disrupt, your chance to avoid an attack is variable based on their stat vs your stat and compared to a factor.
Strength Vs Weapon Skill for Parry
Ballistic Skill vs Initiative for Dodge
Intelligence vs Willpower for Disrupt
Str/BS/Int vs Block Rating on shield for Block.
So your character sheet will never give a perfectly accurate value as to how much avoidance you have. You need to know their stat and compare it to yours, However, your bonus chance is always the minimum chance you have to avoid an attack.
Re: Mursie's In Game Improvements
Posted: Tue Dec 01, 2015 9:58 pm
by Penril
Morf wrote:Gobtar wrote:
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or
bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there death 
I was about to post this lol. Did it all the time, it was priceless.
Re: Mursie's In Game Improvements
Posted: Fri Dec 04, 2015 9:25 am
by Annaise16
With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.
Re: Mursie's In Game Improvements
Posted: Fri Dec 04, 2015 2:48 pm
by Genisaurus
Annaise16 wrote:With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.
AFAIK there is no actual calculation for tooltip damage. The client literally has a table that has the tooltip for every level.
Re: Mursie's In Game Improvements
Posted: Fri Dec 04, 2015 2:54 pm
by Azarael
The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.
Re: Mursie's In Game Improvements
Posted: Fri Dec 04, 2015 3:00 pm
by Genisaurus
Azarael wrote:The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.
I like being wrong. Guess the table I was looking at was the stored base damage.