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Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 12:50 pm
by Druin
The more you post the more I get the impression that you have no clue what you're talking about.

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 12:57 pm
by SilverWF
Ley wrote:
SilverWF wrote: All I can see now: "NO, do not give my IMBA class to the opposite side." :shock:
Guys, are you mature?
Suggesting people are immature because they do not agree with your preferences/suggestions - very mature of you indeed.
So I was right: "NO, do not give my IMBA class to the opposite side." :D

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:00 pm
by Koradrell
I voted NO because I love the fact that each class has its own personality. Of course, I am that type of player that does not care if its class is not the best one but appreciate other things like the lore and look and feel.

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:08 pm
by jojomen
Out of there already exist a game for these who love "mirrored" classes - is called World of Warcraft where Orcs and Humans wield same power (skills) and knowledge - you can try it and maybe you gona love it too.
But players who playing WAR-RoR love a way to have 6 different classes in same archetype , so when you playing BO or SM,Sorc or BW you got NOT a same feeling,its coused you to have different types of experience and enjoyment.
Yep Am more DPS oriented class than Shammy, but NEVER forget that shaman more DEFENSE focused than AM
= so they are EVEN .
And we can say the same about each of Pair "MIRRORED" classes - One side have offensive tactics, while in same time other one hold more survivability in their arsenal.

You are free to chose on what a side you would be.

BTW we love role-play elements :
Shorty and sturdy -DWARFS
STRONG and tough but little dumb -Orcs
Magic specific - Elfs
Jack of all trades -Humans
Evil and stingy -Chaos
Crazzy blood loving selfless -Drows
And we love to see nature of race in theirs skills .

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:13 pm
by Jail
What the hell?

No.

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:14 pm
by Renork
Can I get a ban for the op?

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:15 pm
by Yaliskah
Well. No because each faction as his own synergy.
Thinking characters in a single unity like you do minimize drastically the interest of the gameplay.

Some say "blalba class is IMBA". I would say "blabla class + bloblo class + ..." is a f**king effective compo.

1vs1 is meaningless on an ORvR game.

Many interesting compos have to be find on each side.

So divide /2 the possibility is a bit sad.

I could add some questionnable argument like the mirroring of 3d models, like it has happened when Age of Conan has begun. For the same class, the lowest polygonal model is more effective ( Frame Per Second based. Female characters were slower than the male models on age of conan cause they were "more" detailled) so, mirrored class, wouldn't be so mirrored :)

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:26 pm
by CarlistRieekan
No.

I would actually like if the "almost same" classes were more different. This way the Realms are unique (to some degree). Or would you like to have the exactly same armies in WH tabletop, in Blood Bowl or WH40k?

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:28 pm
by FuatKoseoglu
Soulcheg wrote:Want mirrored classes - play chess.





Дурная затея, Сильвер.
The burn!

Re: Classes must be mirrored

Posted: Tue Nov 24, 2015 1:42 pm
by SilverWF
Also, I need to admit, the most of players are really bad ;)