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Re: Suggested Fix for Melee
Posted: Thu Dec 24, 2015 7:32 pm
by Renork
Will stop using it then.
Re: Suggested Fix for Melee
Posted: Thu Dec 24, 2015 8:08 pm
by SilverWF
Or just use it with brain.
I.e. I'm usually not putting skills with different ranges in one sequence

And some critical skills using without NB at all, i.e. Torment
Re: Suggested Fix for Melee
Posted: Thu Dec 24, 2015 9:45 pm
by magter3001
SilverWF wrote:I'm playing mostly at range classes and got bored from landing snares at 20-30ft range from melees
Any ideas to fix it?
Jump

Re: Suggested Fix for Melee
Posted: Thu Dec 24, 2015 11:11 pm
by SilverWF
magter3001 wrote:SilverWF wrote:I'm playing mostly at range classes and got bored from landing snares at 20-30ft range from melees
Any ideas to fix it?
Jump

Sadly, 90% of melees are jumping too novadays...
Re: Suggested Fix for Melee
Posted: Fri Dec 25, 2015 12:03 am
by Toldavf
SilverWF wrote:magter3001 wrote:SilverWF wrote:I'm playing mostly at range classes and got bored from landing snares at 20-30ft range from melees
Any ideas to fix it?
Jump

Sadly, 90% of melees are jumping too novadays...
Have to to land our snares, kinda hilarious to see 6 orcs or hopping after an arch mage like jumping beans XD
Re: Suggested Fix for Melee
Posted: Wed Dec 30, 2015 6:57 am
by Scrilian
To me it feels quite the opposite, that some melee abilities hit from a mile away. Nowadays I can kite some of my opponents by spamming Flurry with the occasional snare here and there.
Re: Suggested Fix for Melee
Posted: Wed Dec 30, 2015 9:38 am
by istvar
i have encountered a weird thing today. first off let me say i am playing from australia so i have terrible latency to begin with.
started playing on destro and hitting anything in melee is literally impossible for me with my ping...
today we decided to roll some order toons and played from like lvl 1 to 20 in about a day doing scens and rvr in t1 and tier t2, now here's the funny bit i do not have any problems at all to hit my targets on my iron breaker at all, so i was wondering could there be a conecting between the smaller model size of characters on order and the relatively big model size of a lot of destro toons thats creates this weird problem for me?
even tried jumping back on destro after getting excited about being able to hit things in melee..... same problem: target out of range, target out of range, target out of range.......am i crazy or is there a logical explanation for this?