Re: Mighty Soul Removed?!
Posted: Sat Oct 31, 2020 7:07 pm
Conclusion:
We have proven that Knight and probably Chosen damage with their Channeled skill is probably too low, especially ignoring any abstract hypotheses about damage on Dummies since we know which tanks have armor debuffs and we also know that Knight is the only Tank which cannot debuff it's own damage type and it's also the only tank without a Crit Chance tactic. Knight/Chosen having slightly lower damage potential makes sense to me and is fine to me, however, I think we can all agree that Knight damage is currently unreasonably low after comparing all utility provided by their 2 Cross-Mirror tanks, the Chosen and the Blackguard. They are the "easy" tanks to play but there aren't any real conditions to using their utility, and Heaven's Fury/Quake do give them a bit of an edge on utility in some cases.
Our suggested fixes are this:
Myrmidia's Fury/Relentless: The abilities now do x% more damage per hit. Our suggestion is 10% more per hit (0/10/20/30/40/50). 150% * .83 = ~125% more damage on the ability. The last 2 hits together creating some ST burst potential that is notably stronger than a single Cleave/Ravage/Precision Strike. The ability can be counter-played through interrupting in a lot of different ways. This would make the channel comparable to other tank Channels, but would probably call for a slightly longer CD on the skill. Secrets had the idea of Crit Chance per hit instead, which could work but I like the flat damage myself.
Runefang: This tactic probably needs to make an appearance again. The Knight is the only tank class that lacks a crit chance tactic, and a source of avoidance for 2H play. I don't know if these are strictly necessary long term as Knight still do have access to Vigilance, which is comparable as far as survivability goes. 240 Weapon Skill should only result with in 2-5% parry chance against most melee anyways. What Knight will really need is either a good source of armor pen/weapon skill or make MF Elemental Damage.
Blazing Blade: The initial hit should be Ele as well as the DoT.
Staggering Impact: This skill needs to do more damage for a 13 point skill, and probably have a lower cooldown. No one uses this currently and it would be nice if it was a viable spec choice for Knights again.
We have proven that Knight and probably Chosen damage with their Channeled skill is probably too low, especially ignoring any abstract hypotheses about damage on Dummies since we know which tanks have armor debuffs and we also know that Knight is the only Tank which cannot debuff it's own damage type and it's also the only tank without a Crit Chance tactic. Knight/Chosen having slightly lower damage potential makes sense to me and is fine to me, however, I think we can all agree that Knight damage is currently unreasonably low after comparing all utility provided by their 2 Cross-Mirror tanks, the Chosen and the Blackguard. They are the "easy" tanks to play but there aren't any real conditions to using their utility, and Heaven's Fury/Quake do give them a bit of an edge on utility in some cases.
Our suggested fixes are this:
Myrmidia's Fury/Relentless: The abilities now do x% more damage per hit. Our suggestion is 10% more per hit (0/10/20/30/40/50). 150% * .83 = ~125% more damage on the ability. The last 2 hits together creating some ST burst potential that is notably stronger than a single Cleave/Ravage/Precision Strike. The ability can be counter-played through interrupting in a lot of different ways. This would make the channel comparable to other tank Channels, but would probably call for a slightly longer CD on the skill. Secrets had the idea of Crit Chance per hit instead, which could work but I like the flat damage myself.
Runefang: This tactic probably needs to make an appearance again. The Knight is the only tank class that lacks a crit chance tactic, and a source of avoidance for 2H play. I don't know if these are strictly necessary long term as Knight still do have access to Vigilance, which is comparable as far as survivability goes. 240 Weapon Skill should only result with in 2-5% parry chance against most melee anyways. What Knight will really need is either a good source of armor pen/weapon skill or make MF Elemental Damage.
Blazing Blade: The initial hit should be Ele as well as the DoT.
Staggering Impact: This skill needs to do more damage for a 13 point skill, and probably have a lower cooldown. No one uses this currently and it would be nice if it was a viable spec choice for Knights again.