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Re: Patch Notes 26/02/2021

Posted: Thu Mar 04, 2021 1:22 pm
by M0rw47h
Tbh AoE KD could be also on WH/WE or Engi/Magus in case dev team don't want dps healers to be meta.

Re: Patch Notes 26/02/2021

Posted: Thu Mar 04, 2021 6:34 pm
by Starx
emiliorv wrote: Thu Mar 04, 2021 8:19 am
Starx wrote: Thu Mar 04, 2021 5:10 am
Spoiler:
emiliorv wrote: Sun Feb 28, 2021 2:01 pm

Well if "healers lose only 200 armor" why make this Nerf ?? If means nothing why the hell piss of one of the less rewarding archetypes to play??

After the CAP increase the aoe dmg numbers grow x2-x3...but healing remained the same.

New sets and new weapons released, giving higher dps numbers...but healing remained the same.

Also absorb shileds was nerfed....some months ago.

Well its clear that Game is punishing healer classes....so why bother keep playing them?

Healers are Monsters you say? How much you can heal after incoming+outgoing healdebuffs??

Guard swapping....how many healers are playing at 30ft from tanks ??
Because the devs have and rightly been normalizing certain aspects of the game, armor talismans were way overpowered compared to +24 stat talismans. And the game is not punishing healer classes, show me a single 6 man or wb that is all the sudden going to stop running 2 healer groups, nothing will change at all.
Is fcking fun that now armor talis are op (now when everyone and his mother are full sov) but was OK when conqueror was top tier...YES the game is punishing healers when they are nerfing ON PURPOSE the tools they have to heal and survive....looking the patch after this its clear that devs want to ppl die faster.

OFC wbs will still need healers...maybe if this intention of "making a more dangerous game" keep going we can start to see diferent setups with more healers than the classic 8-8-8
It wasn't okay back then either, they were nearly 1k gold back when t3 was the cap for a reason, and no change will ever in a million years remove the static 2 healers per group meta. The only thing that could happen is moving to a 3-2-1 group because playing risky high dmg 2 rdps 1 mdps setups would actually be possible since healers aren't made of tank armor anymore and might actually die even with the multiple get out jail free cards available to them from themselves or their group.

Re: Patch Notes 26/02/2021

Posted: Fri Mar 05, 2021 7:49 pm
by teiloh
Jinxypie wrote: Fri Feb 26, 2021 5:46 pm
knick wrote: Fri Feb 26, 2021 5:38 pm Keep Up With the good Work. Armor Talisman are by far to strong. Big + to this change
Don't get overexited mr. WL. Those 1700 auto attacks won't get unnoticed for long.
Does WL have something special that makes their autoattacks better? :)

Like the Black Orc GROUP BUFF or the Choppa GROUP BUFF that enhance them by 25% and 35% respectively?