Re: Patch Notes 26/02/2021
Posted: Thu Mar 04, 2021 1:22 pm
Tbh AoE KD could be also on WH/WE or Engi/Magus in case dev team don't want dps healers to be meta.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=44010
It wasn't okay back then either, they were nearly 1k gold back when t3 was the cap for a reason, and no change will ever in a million years remove the static 2 healers per group meta. The only thing that could happen is moving to a 3-2-1 group because playing risky high dmg 2 rdps 1 mdps setups would actually be possible since healers aren't made of tank armor anymore and might actually die even with the multiple get out jail free cards available to them from themselves or their group.emiliorv wrote: ↑Thu Mar 04, 2021 8:19 amIs fcking fun that now armor talis are op (now when everyone and his mother are full sov) but was OK when conqueror was top tier...YES the game is punishing healers when they are nerfing ON PURPOSE the tools they have to heal and survive....looking the patch after this its clear that devs want to ppl die faster.Starx wrote: ↑Thu Mar 04, 2021 5:10 amBecause the devs have and rightly been normalizing certain aspects of the game, armor talismans were way overpowered compared to +24 stat talismans. And the game is not punishing healer classes, show me a single 6 man or wb that is all the sudden going to stop running 2 healer groups, nothing will change at all.Spoiler:
OFC wbs will still need healers...maybe if this intention of "making a more dangerous game" keep going we can start to see diferent setups with more healers than the classic 8-8-8
Does WL have something special that makes their autoattacks better?