Re: WL [pounce] 5sec kd or 0 damage
Posted: Thu Oct 29, 2015 7:49 pm
Just range KD him from your SH? ...oh wait...
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=7056
But this is a different thing that most people here are arguing, look what you are replying to, he is asking how is it effective and you reply mostly says that is not at all.Penril wrote:This applies to so many skills it is not even funny. What is actually unclear to me is how people can say something is balanced when only one realm can do it.
You will find some way to cry about it because having a better pull was "the only destruction advantage"Coryphaus wrote:How about....
We just remove pulls in general and give them both a more balanced ability
Every MDPS gets Pick Lock with a 5m(?) cooldown. It seems to me that being able to effectively do that at will isn't entirely fair.Azarael wrote:I'm still unclear as to how one person pouncing onto a keep wall that'll be staffed by tens of people is an effective strategy. I've tried this, and I've had to jump off almost immediately.
If it were Fetch! or TE, I would easily be able to understand the complaint - being pulled off the wall would be instant death. But we're talking about the enemy coming up to you, and breaking LOS to their own side while they're at it. How do you die?
what the point of lock pick even now whith the way keeps work with the blob of chap mob npcs on the bottom floor? if any mdps try and go in to pressure healers or something, the enemy can just hide inside the chap mobs and the mdps can do nothing cause if they aggro them they will just dieUchoo wrote:
Every MDPS gets Pick Lock with a 5m(?) cooldown. It seems to me that being able to effectively do that at will isn't entirely fair.
It was never that difficult to keep the MDPS inside the keep alive with Pick Lock pushes because group heal doesn't require Line of Sight.
Is PL working now? Cannot log in atm to check, but it wasn't implemented, last I tried.Uchoo wrote:Every MDPS gets Pick Lock with a 5m(?) cooldown. It seems to me that being able to effectively do that at will isn't entirely fair.Azarael wrote:I'm still unclear as to how one person pouncing onto a keep wall that'll be staffed by tens of people is an effective strategy. I've tried this, and I've had to jump off almost immediately.
If it were Fetch! or TE, I would easily be able to understand the complaint - being pulled off the wall would be instant death. But we're talking about the enemy coming up to you, and breaking LOS to their own side while they're at it. How do you die?
It was never that difficult to keep the MDPS inside the keep alive with Pick Lock pushes because group heal doesn't require Line of Sight.