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Re: Current State of Classes and Abilities

Posted: Tue Jan 06, 2015 8:14 pm
by Azarael
Does it really interrupt casting? Because I tried to interrupt sorcs casts without any visible success. Or maybe you interrupt casting, but animation plays anyway?
Interruption handling was changed in this patch. It could be that interrupt packets aren't being sent to anyone but the person who was interrupted, or it could be another issue which needs to be resolved with further testing, like the previous problem with AoE abilities sticking.
morale works only by manually clicking on the morale panel. Hotkeys/sequences aren't working for some odd reason
Yeah, it's because Morale proper isn't sent. HotbarMorale or NB is required to hotkey.
morale skills make critical hits
Will modify the lead.
guarding someone is the best way to suicide your tank, incoming damage is abnormal. At least it's not a one-shot anymore.
Will make this more clear, I mostly play tanks and I'm not guarding anyone this patch.
Twisting auras prevents your action points regeneration
They're on the GCD atm and shouldn't be.

Re: Current State of Classes and Abilities

Posted: Tue Jan 06, 2015 9:12 pm
by geraldtarrant
I think problem lies in fact that damage taken by guard is critting on tank.
Edit:ops someone just wrote that above:p

Re: Current State of Classes and Abilities

Posted: Wed Jan 07, 2015 5:59 am
by Nishka
I think iterruption works afterall, I screw healers from time to time, interrupting their casts and resurections, (seems like it makes their animation stuck) but melee skills are unreliable and fail often. Especially when twisting auras. And twisting not only interferes with ap regeneration, but with skills as well, making them to do nothing while playing animation.

Re: Current State of Classes and Abilities

Posted: Fri Jan 09, 2015 6:19 am
by Nishka
Buffs like dok's Covenant of Vitality or WE's kisses shouldn't crit. But my memories are vague here, I may be wrong.

EDITED: No, I was right. Buffs shouldn't crit, now they do.

Here>>>> http://warhammeronline.wikia.com/wiki/G ... _of_Khaine

Covenant of Vitality: Covenant of Vitality: The damage from this ability has been increased slightly. The damage will now be Spirit damage, and will be affected by resists. The damage will not gain benefit from stats, and not be able to critical hitThis ability will now deal Spirit Damage.

Re: Current State of Classes and Abilities

Posted: Fri Jan 09, 2015 11:46 am
by Azarael
Nishka wrote:I think iterruption works afterall, I screw healers from time to time, interrupting their casts and resurections, (seems like it makes their animation stuck) but melee skills are unreliable and fail often. Especially when twisting auras. And twisting not only interferes with ap regeneration, but with skills as well, making them to do nothing while playing animation.
Re: interrupts: I have my theories on why that doesn't seem to work for anyone but the caster, but I will need to try some things.

Re: twisting and skill sticking: It's because auras are incorrectly triggering the GCD on the server's side, causing AP regen ticks to be skipped and abilities not to go through. The reason you still see the client swing is because the client plays ability start animations (as well as setting most cooldowns) immediately without even bothering to consult with the server regarding whether or not the ability use attempt was valid. This has implications for the current serverside ability range / facing handling, which may have to be made much more lenient to accomodate this strange, assumptive design. As you can tell I'm not much of a fan of it, not least because it confused me into thinking I had a solution to the melee unreliability problem -_-
Nishka wrote:EDITED: No, I was right. Buffs shouldn't crit, now they do.
This was already in the Major Issues section.
- Morales can critically hit and critically heal, as can most procs.

Re: Current State of Classes and Abilities

Posted: Sun Jan 11, 2015 6:01 pm
by taccr
I have had this happen across multiple patches now and always wondered whats causing this:
Why are some people literally(!) immune to kotbs blazing blade. I lose AP, animation goes off, nothing happens. This is NOT related to the other bug that causes melee abilities not to trigger properly - it's always the same people who are immune, no matter how often i try.

Re: Current State of Classes and Abilities

Posted: Sun Jan 11, 2015 6:07 pm
by Sinisterror
On my DoK when i use Consume Strength (str buff) my damage gets lower, i dont know why but i think it has something do with when you let consume str effect run out. Last night on lvl 9 mob autoattacks were like 76 and 79 without str buff, then something like 79 and 82 with str buff, but after a while autattacks only did 56 and 58 on same mob and same level. Skill damage gets lower as well.

Not sure if this happens in pvp.

Re: Current State of Classes and Abilities

Posted: Sun Jan 11, 2015 7:46 pm
by Azarael
@taccr: If you could get some video evidence of this, that would be useful. Does anything show in the combat log?

@Sinisterror: Will try this.

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 4:27 am
by taccr
Azarael wrote:@taccr: If you could get some video evidence of this, that would be useful. Does anything show in the combat log?
Going to fraps it next time it happens and post the combat log. Might take a bit though.


Any news on whats going on with the Guard Ability atm? Im still taking insane damage.

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 4:37 am
by Rexsuar
Rend Winds for the Magus Doesn't Hit for the three times it does the Animation but deals 0 Damage and freezes cast bar. Saw the thing for magus hasn't been updated yet.