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Re: [UI] VinyUI

Posted: Sun Nov 13, 2016 5:30 pm
by DonBandi
May I ask why Deathblow is removed? Just curious.

Re: [UI] VinyUI

Posted: Sun Nov 13, 2016 5:56 pm
by Caffeine
DonBandi wrote:May I ask why Deathblow is removed? Just curious.
I couldn't consistently disable the speech bubble. It also logs a lot of information which made me worry about the performance impact. In the end I decided it's best not to bundle it with the pack and just let people install it on top if they want to have it.

Re: [UI] VinyUI

Posted: Mon Nov 14, 2016 11:21 am
by Caffeine
Updated to 1.9.1
- changed Effigy font to Bold
- disabled default overhead health bar over targeted friendly players to avoid overlap with Effigy
- fixed Pure hostile health bar misalignment
- changed RV Target settings to only display the class icon
- changed game font to Simple for higher performance
- changed chat scroll limit to the default 500 for higher performance
- made following changes in Buffhead settings for higher performance:
  1. Disabled priority updates
  2. Changed maximum updates per cycle to 1
Performance tweaks inspired by: https://zewar.wordpress.com/2011/01/20/ ... rformance/
Thanks to blaqwar for posting this.

Re: [UI] VinyUI

Posted: Fri Dec 09, 2016 8:04 pm
by Hypereia
Awesome UI with a lot of room for the user to customize elements they wish to modify.

Caffeine was also kind enough to help me with a few questions I had in-game.

Props to you mate, and thanks!

Re: [UI] VinyUI

Posted: Sat Dec 10, 2016 4:21 am
by Older
its okay ;]

Re: [UI] VinyUI

Posted: Mon Dec 12, 2016 5:51 am
by Diezel
Is there a way to get of the turret "Your Status"? Picture of my turret always shows when it is summoned.

Re: [UI] VinyUI

Posted: Mon Dec 12, 2016 11:33 pm
by Caffeine
Diezel wrote:Is there a way to get of the turret "Your Status"? Picture of my turret always shows when it is summoned.
I'm assuming you want to hide the default pet health bar:

Code: Select all

/script WindowSetShowing("PetHealthWindow",false)
edit:
So I did some testing and it looks like summoning a new pet resets window status. I threw together a quick hotfix addon that runs the script I quoted on all relevant events.

You can download the addon here: HidePetHealth.zip

Re: [UI] VinyUI

Posted: Sat Dec 17, 2016 10:44 pm
by Diezel
It keeps reappearing even with the addon

Re: [UI] VinyUI

Posted: Sat Dec 17, 2016 11:39 pm
by Caffeine
Diezel wrote:It keeps reappearing even with the addon
Try this version: https://www.dropbox.com/s/t9fgwrjfdojoo ... h.zip?dl=0

Re: [UI] VinyUI

Posted: Sun Dec 18, 2016 2:10 am
by blaqwar
I think Phantom hides the pet bar. Or is that not what you're looking for?