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Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 6:37 am
by Nishka
taccr wrote: Any news on whats going on with the Guard Ability atm? Im still taking insane damage.
Guard wasn't fixed yet. As far as I understand, crits that your guarded target gets crit on you again, so you get double crits. And maybe something else. Don't use guard for now.

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 8:03 am
by Halhammer
What's with Taunt? I see it's workin in PVE (at times), not sure about PVP

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 8:11 am
by amputationsaw
"Abilities which cast cannot be set back"

Does this includes that a self interrupted cast triggers the cooldown? For example summoning a lion and interrupting it by moving, the cooldown will go off.

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 11:04 am
by Sulorie
Its a general bug, which affects all casts.
Furthermore you interrupt a cast, when you cast a different skill, what makes it impossible to "chain" skills to create a proper rotation.

Re: Current State of Classes and Abilities

Posted: Tue Jan 13, 2015 1:23 pm
by Azarael
Sinisterror wrote:On my DoK when i use Consume Strength (str buff) my damage gets lower, i dont know why but i think it has something do with when you let consume str effect run out. Last night on lvl 9 mob autoattacks were like 76 and 79 without str buff, then something like 79 and 82 with str buff, but after a while autattacks only did 56 and 58 on same mob and same level. Skill damage gets lower as well.
Confirmed, don't use Consume Strength.
Rexsuar wrote:Rend Winds for the Magus Doesn't Hit for the three times it does the Animation but deals 0 Damage and freezes cast bar. Saw the thing for magus hasn't been updated yet.
Added.
Halhammer wrote:What's with Taunt? I see it's workin in PVE (at times), not sure about PVP
Works in PvP, including interrupt - there are some issues with interrupt animation replication at the moment. Does not affect your auto attack's damage.
amputationsaw wrote:Does this includes that a self interrupted cast triggers the cooldown? For example summoning a lion and interrupting it by moving, the cooldown will go off.
Setback is something different.

Re: Current State of Classes and Abilities

Posted: Wed Jan 14, 2015 9:28 pm
by Nishka
I think i've noticed a very strange and serious issue. Over time spent in the game, my damage gets lower, I lose like 40% of damage. But not only that, I start receiving significantly less damage as well.

Screens here

Normal damage mitigation from sorc's word of pain
Image

Damage mitigation from word of pain after some time spent in the game
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Damage from shaman's bleed fer me dot under the effect
Image

Damage from magus daemonic lash under the effect
Image

Re: Current State of Classes and Abilities

Posted: Wed Jan 14, 2015 10:42 pm
by timberwoff
I would like to point out that Shamans ability Don' Feel Nuthin' doesn't shield completely, but reduces the damage to 1 point and also does not have a visual effect.

Re: Current State of Classes and Abilities

Posted: Wed Jan 14, 2015 11:08 pm
by Grolar
" Melee abilities are unreliable and will often fire for no damage while still consuming a cooldown. Can also occur if an ability is used too soon after the GCD ends."

This would explain why my melee characters weren't doing damage in some cases. So this is still a problem?

Re: Current State of Classes and Abilities

Posted: Wed Jan 14, 2015 11:11 pm
by Azarael
timberwoff wrote:I would like to point out that Shamans ability Don' Feel Nuthin' doesn't shield completely, but reduces the damage to 1 point and also does not have a visual effect.
If an absorb reduces damage to 1 in the combat log, the damage was entirely mitigated. Visual effects have issues for most abilities and I haven't listed these issues here.

@Grolar: Yes, it's still an issue.

Re: Current State of Classes and Abilities

Posted: Thu Jan 15, 2015 1:29 am
by timberwoff
Azarael wrote:
timberwoff wrote:I would like to point out that Shamans ability Don' Feel Nuthin' doesn't shield completely, but reduces the damage to 1 point and also does not have a visual effect.
If an absorb reduces damage to 1 in the combat log, the damage was entirely mitigated. Visual effects have issues for most abilities and I haven't listed these issues here.

@Grolar: Yes, it's still an issue.
Ah I see. Would still love if you could fix the spell effect not displaying properly - it's hard to verify if it has been cast on the right target or not. Some times I notice that the friendly targeting bugged out and I cast the spell on myself instead.