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Re: [PTS] Patch Notes 28/02/2025

Posted: Sun Mar 09, 2025 9:39 am
by Bozzax
Guys really need to consider giving shaman the same group hot or removing it from AM (+10-15% more healing from wild healing will be borderline anyway)

Some random procs off casting with a 15s refocus timer won’t be near as effective as a off cd 5-7s group hot ticking away. (I am guessing a bit here since it isn't tested in game and under pressure)

Why I suspect it to be subpar to a reliable grp hot ...
1. Random so not providing the same cosy warm back healing
2. Will be setback / disabled / interrupted
3. Less effective on the move
4. 15s refocus time just kills the efficiency
5. Shamans forfeit FM to get a ”group”hot
6. Above all the tactics bloat is just hard to predict

Re: [PTS] Patch Notes 28/02/2025

Posted: Sun Mar 09, 2025 9:53 am
by Bozzax
Beefing WP (what looks like a bonkers all in one), Beefing AM (Wild + Shiny new grp hot), Beefing DoK (to match WP), Not beefing Shaman (to my best understanding mostly tactics bloat and random heals galore plus nerfing racial). Lastly pulling the pants down on RP/Zele (happens also to be dest reliable source of absorbs) is unexpected. Even more so as order already draw significant extra passive heals from their tanks (Kniggit and SM). Something I thought was left unmirrored bc of destruction having more absorption.

This makes even less sense as WP (39%) and Shaman (45%) are making out the backbone of healing going by played %. (The difference here (+6% sham) is likely due to looks, Grufrip and Shamans being one of the better solo toons). WP is as we all know to be unrewarding to play alone.
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If stats was different it would make more sens but since order out kill dest (2%) with a lower population (dest +19%) I can't understand your balancing.
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I think you should push this there is no need for more theory crafting and honestly I'll just continue to play my alts until stuff are great again.

Re: [PTS] Patch Notes 28/02/2025

Posted: Sun Mar 09, 2025 1:50 pm
by amputationsaw
for i know the dev team focuses patch notes mostly on pvp/rvr/player interaction stuff and i appreciate that. tho i think this server needs so many little QoL bug fixes. i play here for more than 10 years now and some things are still not working or not added.

*AH npc bugging out which needs a relog
*AH searches only 1 side so you never can look into to whole supply of the AH
*you can't shitclick item names into AH searchbar, you always have to menually type in the item name
*you have to mannuelly delete mail windows from rvr bags or other items
*you have to manually type in player name that you want to send something via mail. make it like wow does to adopt names from your toons/friendlist to speed up this process
*items not stacking automatically when rightclicking them into your bank/inventory
*you can't switch a SnB mash up with a 2H weapon by just rightclicking on it in your bag. you have to pull the weapons out of the slots first
*items sometimes disapper in your bag when slotting a talisman. relog is neccesary
*mount up animation freezes when you cancel it

i know these are little things that don't affect fights in this game but after such a long time this server still feels so buggy and unfinished, fixing smaller bugs would greatly improve the gaming experience and make players happy

Re: [PTS] Patch Notes 28/02/2025

Posted: Sun Mar 09, 2025 4:26 pm
by Nameless
amputationsaw wrote: Sun Mar 09, 2025 1:50 pm

*AH npc bugging out which needs a relog
To avoid relog you should just use /rel and you could use AH normally. Still it is annoying bug

Re: [PTS] Patch Notes 28/02/2025

Posted: Sun Mar 09, 2025 5:42 pm
by Twyxx
These changes are unnecessary. IMO the healer classes needed minor tweaks, not an overhaul. Even with DoK/WP, for example, book/chalice being so weak in its current state is a result of former dev decisions, such as nerfing the resource management. This patch is paying attention to the wrong things. I'm not a fan of meta shakeups just for the sake of meta shakeups, especially when this one is going to break healing so drastically.

Re: [PTS] Patch Notes 28/02/2025

Posted: Mon Mar 10, 2025 12:44 am
by Drakarianprince
Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.

Re: [PTS] Patch Notes 28/02/2025

Posted: Mon Mar 10, 2025 7:44 am
by Fenris78
Drakarianprince wrote: Mon Mar 10, 2025 12:44 am Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.
If any player loss it will certainly be people playing Healer RP/Zeal since they loss tactic procs with these changes wich is a big hit on their sustained protection and healing capacities.

On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...

When I see posts saying you can get hits for 3k and more for group heal, and even more on ONE damaging skill from DPS healer, I'm VERY, very concerned about what other severe imbalances they are creating right now.

Hope these kinnd of numbers wont become a reality and everyone came back to their right mind before that.

Re: [PTS] Patch Notes 28/02/2025

Posted: Mon Mar 10, 2025 8:56 am
by Nekkma
Twyxx wrote: Sun Mar 09, 2025 5:42 pm These changes are unnecessary. IMO the healer classes needed minor tweaks, not an overhaul. Even with DoK/WP, for example, book/chalice being so weak in its current state is a result of former dev decisions, such as nerfing the resource management. This patch is paying attention to the wrong things. I'm not a fan of meta shakeups just for the sake of meta shakeups, especially when this one is going to break healing so drastically.
Completely agree. Based on the server history, sustantial changes/reworks of classes have often lead to even worse imbalances than before. I have never understod why balancing in small steps is not the approach. Instead we get these large changes which can leave classes/specs destroyed/op for years before next overhaul.

Re: [PTS] Patch Notes 28/02/2025

Posted: Mon Mar 10, 2025 9:48 am
by Ruin
Drakarianprince wrote: Mon Mar 10, 2025 12:44 am Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.
DPS RP have not been viable for ST at all, and the AOE has been gutted with the change Extended Battle tacitc. I don't see any DPS RP in the warbands anymore.

Re: [PTS] Patch Notes 28/02/2025

Posted: Mon Mar 10, 2025 12:31 pm
by Sinisterror
JohnnyWayne wrote: Mon Mar 10, 2025 11:27 am
Fenris78 wrote: Mon Mar 10, 2025 7:44 am On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...
Those are not dps, but hybrids. I still wish to see proper dps speccs that take away most of the classes healing capabilities through tactics that turn them in to a real bo... dps.
Exactly. What you call Hybrids means Melee Healing/Life Tapping. They are not supposed to lose all their healing, in any spec espesially MELEE HEALERS. If you make them "true dps" and make em lose all healing you dont understand that healer archetype marketed as melee healer is never supposed to be true dps and never supposed to lose all healing. This is not that complicated but you are trying to delete these specs from existence. Then they become homogenized/mirrored even more and we lose yet another layer of this game.