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Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Fri Nov 04, 2016 11:59 pm
by Al4n
Can someone give me their opinion on which 3 weapons I should chose from the 3 T4 Epic quest rewards??

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 5:25 am
by Al4n
Here are all the quest rewards, let me know your opinion on what I should take...
Image

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 1:28 pm
by Grunbag
As a rifleman ?

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 1:35 pm
by Grunbag
Kragg wrote:What are people's opinions for rifleman now the crit on the merc set and the weaponry is reduced? I was planning to make a sniper build like below. Are tracer rounds still worth it? Mixing sets perhaps? Ruin still has the +3% crit on it.

http://www.ror.builders/career/engineer ... ,3648,3662

Sounds good for rifleman , I wouldn't chose well oiled but the -50% cast time instead .youll cast your turret in 1 seconds which is fast and your keg will be cast in 1 second too . Plus when à WE pop near you you'll cast a sniper or any ability 50% faster .

Tactic wise I can add armor and well oiled machine for scenario of fast moving situations. Keg is handy and usefull for my guild's formations event.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 1:44 pm
by peterthepan3
I would never use Close Quarters as a Sniper as its very situational, and you will miss out on a tactic that would facilitate to your long-range burst way of playing to a much greater extent.

Is it really worth taking tracer rounds and missing out on all that damage on snipe/gb/hp? I just max out rifle and try to be situationally aware.

in regards to weps: go for Eagle Eye due to higher BS/being able to debuff the dmg the proc does.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 2:14 pm
by Grunbag
What is close quarter ?

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 2:21 pm
by Grunbag
As a rifleman I'd take disarm / sniper / bugmans best / tracer round

For tactics I'd chose fighting chance / coordinate fire / tracer rounds / masterful aim

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 2:25 pm
by peterthepan3
hollow points is a must in a rifleman build imo

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 2:28 pm
by Grunbag
Al4n wrote:Here are all the quest rewards, let me know your opinion on what I should take...
Image
As a rifleman I'd chose arscienana and the fixer . Arscienna gives you weapon skill which is really important in rifleman tree .

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sat Nov 05, 2016 2:37 pm
by Grunbag
peterthepan3 wrote:hollow points is a must in a rifleman build imo
Sure if you don't need that much Bs change masterful aim to hollow points , or simply change coordinate fire to hollow points .