Re: LOTD balance anyone?
Posted: Mon Nov 14, 2022 1:40 pm
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=48946
In theory I kind of agree, in reality not. As a guild (in Lotd 6-12man group) we've had one really good LoTD run, lots of good tough fights, the whole expedition being anybodys game right until the end. Then all the rest enemy just quits right after the first fight, or blobs up and farms kills at some BO, letting Destro just cap everything around them. Extremely boring for both sides.
I've read this answer I don't know how much time, it's really tiring. It serves as an excuse for every unfair and unchallenging aspect of the game. If balancing the game for 1v1 could transform it into something else than huge zergy laggy one-sided fights it would be for the better. Yet, there are still people to brag out about how this game is balanced around massive fights, and lotd simply shows us that it's a failure
Because of this:Snowhawk wrote: ↑Mon Nov 14, 2022 1:00 pm Last LOTD i was really surprised.
I was in 1 WB on Destroside...
We were able to get on the enemy side right at the start and capture 4 BOs (bitterwind, bones, nest) without resistance. Only 1 PUG WB (not full)...
the tactical error of the order was already visible at the start.
only at the fourth BO (@River) did order fight back. after that destruction already had the upper hand (spawned direct bitterwind and take back) for the recap and was faster. (some BOs locked than for order )
How can it be that 1 PUG WB of destro players occupy half the map on order side at the beginning?
simple: wake up
Small scale groups on order side are fewer and don't play lotd zerg fest because of this.Nameless wrote: ↑Mon Nov 14, 2022 11:13 am Small scale on equal numbers is quite balanced. There are some perks that orders got, some destro. No problem here.
But small scale when outnumbered is quite different situation. And on that premise orders lose heavily cos pull game got heavily buffed. Sh rework also helped for that.
I think you realised by now that I am not Normanis. The name indicates this, but I think it became also clear during your discussion.Detangler wrote: ↑Mon Nov 14, 2022 2:50 amJohnnyWayne wrote: ↑Sun Nov 13, 2022 11:42 pmNot sure what you are going on about. I've been playing small scale mostly lately, usually 3 mans. Anything above 6 can hardly be called a small scale group.Ok so, order is good at: Higher numbers than destro. Now lets look what the anti zerg mechanic nerfs... Right, exactly that. Now go figure. Then the next thing is, as it was mentioned here before, small scale groups take the BOs in lotd. Order has few small scale groups as it stands now, especially even fewer interested in this pve **** show lotd is. Why does order have less small scale groups? It was mentioned - pull meta, overtuned small scale classes on destro (looking at you, WE, rSH, Shaman and sorc) and more utility things like general CC, moral and AP drain. Most people intersted in small scale gravitate naturally to the side they have a easier / better time on. Now, once again, go figure. Seems like everything is rigged against order in lotd. That is why in other areas order is doing better I'd say. I really wish they would fix fort pop to have a baseline of 30 people and then only scale up, but that is, as I said before, a different matter.Spoiler:
Not sure what I'm going on about? How about your previous post:
First: Since when the discussion about LodT at Suggesions & Feedback subforum is whining? Show some respect, Asderas27!
always thought its Tileax, after the Old World nation of Tilea. Thanks for info!Ninjagon wrote: ↑Fri Nov 18, 2022 1:48 pmFirst: Since when the discussion about LodT at Suggesions & Feedback subforum is whining? Show some respect, Asderas27!
Second: If the last LotD numbers (at the start) were equal, then there is no issue, no balance problem at all. The better won, grats.
If lots of Order players left LotD after first wipe, shame on them (they did), but that's another story, not a balance issue.
Third: The effort for capturing and holding BOs is the zone mechanics for the victory. It is not "PvE", nor boring! (Play the small scale there and you will have enough of adrenaline).
Last one: Not "Bene Tlielax" you silly one! It's BENE TLEILAX, a secret society and major power in Frank Herbert's science fiction Dune universe.
You can find more here:
https://en.wikipedia.org/wiki/Bene_Tleilax