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Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 2:59 pm
by freshour
Why is it never "Thanks for letting me play on YOUR server, I'll be patient and go do something else while I wait for them to come back up."

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:02 pm
by Gorksmash
cheese73 wrote:You guys are really doing a great job with a lot of support. But you should not mix server lag restarts and patching... this messed up sometimes...
Get lost.

Also I wanted to say Thanks for letting me play on YOUR server, I'll be patient and go do something else while I wait for them to come back up. :D

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:02 pm
by TenTonHammer
humble request to devs to consider resetting all players epic quests so that the quest can be repeated now that new weapon choices have been added

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:03 pm
by Toldavf
TenTonHammer wrote:humble request to devs to consider resetting all players epic quests so that the quest can be repeated now that new weapon choices have been added
not a bad idea imo

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:03 pm
by Tiggo
items not be salvagable then though.

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:05 pm
by greenstoned
- Items: The gloves and boots for RvR sets now have a small chance to drop from players in RvR, and those for scenario sets now have a small chance to drop from players in scenarios. The gloves and boots from these sets have been made Bind on Equip, and are now salvageable. Their rarities have been adjusted accordingly.

Awesome!!!



- Added support for gold chests in keeps.

hum... what does this mean?



great patch, thx guys :)

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:05 pm
by RyanMakara
cheese73 wrote:You guys are really doing a great job with a lot of support. But you should not mix server lag restarts and patching... this messed up sometimes...
Server lag is fixed by restarting the server, which is done exactly with a patch. However, patches tend to cause memory leads when certain code isn't optimised fully, which could be the fault of any developer who has worked on the code for the patch in question. When different codes from different developers are patched in at the same time, the code in question that is causing the memory leak needs to be found first, then adjusted accordingly before a patch is fully working as it should. Has nothing to with "restarting during server lags".

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:06 pm
by Druin
cheese73 wrote:You guys are really doing a great job with a lot of support. But you should not mix server lag restarts and patching... this messed up sometimes...

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:07 pm
by RyanMakara
Tiggo wrote:items not be salvagable then though.
Epic items shouldn't be salvagable, agreed.

Re: Changelog 6th March 2016

Posted: Sun Mar 06, 2016 3:15 pm
by Azarael
Okay, the leak is down to an issue in one of the buff handlers. I'll need a little while to redesign that section.