Re: What Scenarios do You Want to See Added Next?
Posted: Mon Jun 20, 2016 6:01 pm
i want rvr medals droping on sc like in old times
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=14863
Londo wrote:I will implement Phoenix Gate and Khaine's Embrace next.
Since there seems to be interest in large scale city siege type scenario, my thinking on it is:
-No PVE
-24 players per side (4 groups)
-3 random player champs per side, one for each archetype. (Large increase to all stats, wounds increased to 20k)
-2 npc heroes spawn fighting each other. (Same as on live)
-Larger rvr currency award to victorious side.
Any chance you can fix the champions so it doesn't becomes like live were if one side gets a dps healer they are pretty much screwed.....Londo wrote:I will implement Phoenix Gate and Khaine's Embrace next.
Since there seems to be interest in large scale city siege type scenario, my thinking on it is:
-No PVE
-24 players per side (4 groups)
-3 random player champs per side, one for each archetype. (Large increase to all stats, wounds increased to 20k)
-2 npc heroes spawn fighting each other. (Same as on live)
-Larger rvr currency award to victorious side.
Sounds nice as long as there is a check to make sure the scenario only starts when there is actually 24 players on each side. Maybe make the scenario only open for an hour when all 3 zones are locked to promote queing for it and sort of make it into an "event" or psuedo conclusion to the campaign while we wait for forts and proper city seiges?Londo wrote:I will implement Phoenix Gate and Khaine's Embrace next.
Since there seems to be interest in large scale city siege type scenario, my thinking on it is:
-No PVE
-24 players per side (4 groups)
-3 random player champs per side, one for each archetype. (Large increase to all stats, wounds increased to 20k)
-2 npc heroes spawn fighting each other. (Same as on live)
-Larger rvr currency award to victorious side.
Yes please:)Londo wrote:I will implement Phoenix Gate and Khaine's Embrace next.
Since there seems to be interest in large scale city siege type scenario, my thinking on it is:
-No PVE
-24 players per side (4 groups)
-3 random player champs per side, one for each archetype. (Large increase to all stats, wounds increased to 20k)
-2 npc heroes spawn fighting each other. (Same as on live)
-Larger rvr currency award to victorious side.
Sounds nice!Londo wrote:I will implement Phoenix Gate and Khaine's Embrace next.
Since there seems to be interest in large scale city siege type scenario, my thinking on it is:
-No PVE
-24 players per side (4 groups)
-3 random player champs per side, one for each archetype. (Large increase to all stats, wounds increased to 20k)
-2 npc heroes spawn fighting each other. (Same as on live)
-Larger rvr currency award to victorious side.