Page 4 of 8

Re: Scenario changes (08.Aug.16.) POLL

Posted: Fri Aug 12, 2016 9:41 pm
by Gachimuchi
I enjoy the new system. They actually provide a decent amount of renown now.

Re: Scenario changes (08.Aug.16.) POLL

Posted: Fri Aug 12, 2016 10:26 pm
by Arteker616
Penril wrote:Did a Black Fire Basin last night on Order.
We pushed Destro to their spawn so i started running the flag.
Some AM grabbed it and instead of running it, he went and tried spawn camping Destro.
The rest of Order said "hey Destro, kill this AM please! we won't interfere".
Destro proceeded to destroy the AM. He didn't try grabbing the flag again.
I continued to run the flag (with a groupmate) and the SC ended in 5 minutes.

I like the new system in objective-based SCs. It really feels like there is less spawn-camping (at least, in my presonal experience from last night and the night before that).
it was a lvl 34 am , Taifunn, we were allready camping em and winning 300ish to 0. it was me who called the destru to kill him , took a few attemps since people would kill the marauder trying to kill him.

eventualy it did happen though, yet the main trouble we were 12 vs 7. from the start.


the main problem on scs still the same . and its more evident now than ever , people see names before joining the sc or once they are in . if they see a premade they either afk or gate out the scenario .

Re: Scenario changes (08.Aug.16.) POLL

Posted: Fri Aug 12, 2016 10:49 pm
by zazie
Arteker616 wrote:
Penril wrote:Did a Black Fire Basin last night on Order.
We pushed Destro to their spawn so i started running the flag.
Some AM grabbed it and instead of running it, he went and tried spawn camping Destro.
The rest of Order said "hey Destro, kill this AM please! we won't interfere".
Destro proceeded to destroy the AM. He didn't try grabbing the flag again.
I continued to run the flag (with a groupmate) and the SC ended in 5 minutes.

I like the new system in objective-based SCs. It really feels like there is less spawn-camping (at least, in my presonal experience from last night and the night before that).
it was a lvl 34 am , Taifunn, we were allready camping em and winning 300ish to 0. it was me who called the destru to kill him , took a few attemps since people would kill the marauder trying to kill him.

eventualy it did happen though, yet the main trouble we were 12 vs 7. from the start.


the main problem on scs still the same . and its more evident now than ever , people see names before joining the sc or once they are in . if they see a premade they either afk or gate out the scenario .
Honestly I think its a good feature for solo players. If you play enough you can see when there is clearly 2 premades that you're up against. Its literally a waste of everyones time since the premades just stand at spawn and farm people for basically 1 renown per kill, for example I was in a scen where LoB had like 70+ kills and svarz was at like 130-150ish renown. The problem is theres just too much of a gap between solo quers and premades in terms of gear/skill.

Ideally there should be scens you can only que for solo, and scens you can only que in if you have 2+ players.

Also if the renown could get fixed in scens that would be great. I had 50+ kills in one and we won 500-x and I made 2.7k renown and im only rr34, a week ago if I had that many kills I would get 7-15k renown :x

Re: Scenario changes (08.Aug.16.) POLL

Posted: Fri Aug 12, 2016 10:54 pm
by peterthepan3
pretty sure aza's aware of the rr rewards not scaling properly so have patience.

Re: Scenario changes (08.Aug.16.) POLL

Posted: Fri Aug 12, 2016 11:01 pm
by zazie
peterthepan3 wrote:pretty sure aza's aware of the rr rewards not scaling properly so have patience.
I figured as much, I ended up just running with Schwarze Hand in oRvR in the meantime and made was able to earn about 30k renown before I had to take off so it made up for the lack of renown during the scens I was doing anyways.

Granted today felt like the scenarios were much more balanced, maybe more destro premades were playing compared to order premades.

Re: Scenario changes (08.Aug.16.) POLL

Posted: Sat Aug 13, 2016 2:57 am
by Lindisfarne
WTB Eternal Citadel!!!!!!!!!!!

Re: Scenario changes (08.Aug.16.) POLL

Posted: Sat Aug 13, 2016 3:08 am
by peterthepan3
Lindisfarne wrote:WTB Eternal Citadel!!!!!!!!!!!
The prophecy foretells that, upon implementation, the amount of slayers and marauders on the server will quadruple.

Re: Scenario changes (08.Aug.16.) POLL

Posted: Sat Aug 13, 2016 5:13 am
by woot
Dresden wrote:I'm sorry if i've caused any consternation or offence, i will now remove myself permanently from this conversation.
So would this be the 2nd or 3rd time you claim this?

Re: Scenario changes (08.Aug.16.) POLL

Posted: Sat Aug 13, 2016 7:29 am
by hulkhug
New system is grand. People actually try to do objectives now. Rewards need some improvement but that is another story on its own. I know this is Off Topic but are rewards in general going to be changed in a way where there will be only 1 pvp currency for both rvr and sc? And can we please stop with random drops in the bags (especially rvr ones).

Re: Scenario changes (08.Aug.16.) POLL

Posted: Sat Aug 13, 2016 9:00 am
by Natherul
I love the new system, yes a few things needs some tweaking like better renown gain and force the match to end faster if there is just spawncamping going on...

These are my PERSONAL opinions and should be taken only as such, but I do not like having a 15 min SC getting spawn camped and then get out with close to 0 or actually 0 renown, I might be alone in this idk but I personally think that even if you loose that badly you should get some renown for participating (not any big amount mind you, but still something)