Re: Decrease in Population?
Posted: Fri Jan 20, 2017 11:46 am
Game not very newbie friendly tbh
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19554
some issues will drastically ease when we have a real installation tool, it boggles me how many people have issues with even installing the game.Telperien wrote:Dont forget that WAR for last year had quite small community too. Part of that small amount came back to RoR cause many had progressed IRL, got married, have had children, graduated, got job etc. On other had there is almost no income of new players that didnt hear about WAR. Small dev team doing great job ressurecting dead horse, but they cant do everthing. I just wish there was someone who would make RoR project more friendly for new players. Every day there are questions in /advice chat about basic stuff like removing Emote addon square out of UI, combat bug, class archetypes.
watched this video and people should make their own opinion of what the guy tells them there.Dragaz wrote:there are multiple reasons for the ongoing population-shrinkage. i believe the main reasons are as followed:
- you have multiple people reporting a bad behavior of the dev team on huge platforms such as youtube and facebook. a shitstorm is never unheeded and is usually followed by a whole series of consequences. a youtube video with 7k views and multiple facebook post with ~100 posts are quite a lot - considering the rather small population of RoR.
- the competitive scene died with the banhammer of June 2016 when the dev team decided to observe a third medium such as Twitch.tv and implement a rule which would allow them to ban people for trashtalking in their own environment (retroactive). the result was a huge outcry and a banhammer which affected multiple guilds:
The lack of certain people did not just kill guilds by itself but was also the reason to make other guilds stop playing as they had nobody to measure their skill with any longer. Nowadays you have guilds like krautcontrol & LoB dominating the battlefield. considering they were literally a non-factor during 2016, it is obvious that you won't find (new) people forming serious groups, neither will you attract skilled players to return. the community changed to be rather super small scale and make use of the new implemented solo queue which totally supports the casual gameplay.
- + critical acclaim (disbanded)
+ enigma (disbanded)
+ KappaPride (disbanded)
+ Red Guard (partially disbanded)
+ Fusion (partially disbanded)
- oRvR: the oRvR changes did often suffer from bugs and unbalanced circumstances which forced huge RvR guilds to leave. the 2 best examples would be Porn Factory and Kings Own. Those guilds were dominating the RvR like crazy and are missed badly.
- balance changes: with the release of T4 and the balance forums multiple changes were implemented. one did completely rework a class which was loved by many: the DoK/WP. many people were not satisfied and did simply not agree with those changes and the way RoR takes.
- on top of that you had a large DDOS attack followed by a new server and the lack of progression, which for some people seems to be mandatory.
Fusion died when we started accepting to many randoms that never grouped or used voice comms. They were only grinding pve or joining pug wbs. Most of core members haven't played that much due rl stuff (work,uni etc..). Accepting randoms was the result in guild spliting in 2 guilds (Praedonius).Dragaz wrote:+ Fusion (partially disbanded)
LoB was always a good guild and they are rly friendly.Dragaz wrote:Nowadays you have guilds like krautcontrol & LoB dominating the battlefield. considering they were literally a non-factor during 2016
i've never said he would be right or wrong, did i?Amputationsaw wrote:watched this video and people should make their own opinion of what the guy tells them there.
i am whether a part of fusion nor the family related to it. hence why i don't know the exact reasons behind your split - thanks for the insight. what i know for sure is that certain people of your guild lost their ambition to fight serious after enigma left. i'm sure peter will confirm that if you ask him.Afterife92 wrote:Fusion died when we started accepting to many randoms that never grouped or used voice comms. They were only grinding pve or joining pug wbs. Most of core members haven't played that much due rl stuff (work,uni etc..). Accepting randoms was the result in guild spliting in 2 guilds (Praedonius).
that is your opinion. i never said krautcontrol wouldn't be friendly either.Afterife92 wrote:LoB was always a good guild and they are rly friendly.
I was told I have to be salty over the proc changes. I'm terribly sorry I can't be friendly for the next couple of weeks.Dragaz wrote:that is your opinion. i never said krautcontrol wouldn't be friendly either.