Page 4 of 9

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 11:41 am
by Razielhell
LOL yeah...was just reading through comments and i had that feeling that you implemented the PQs there xD
Time to read Patch notes and test :ugeek:

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 11:53 am
by Natherul
it should be noted that some of the doors I fixed was needed to work for certain PQs to work and they should now work :P I did not do the PQs however, I just fixed the doors

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 12:02 pm
by Senlui
Fantastic work! Thank you x

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 12:17 pm
by Sulorie
Well done.

A question: Isn't it possible to keep the quest npc inside sc to have alternate points to finish kill quests? Going to city after each sc just to not waste the kill quest reward, if the same sc pops again, could be improved. :P

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 1:02 pm
by Razielhell
Natherul wrote:it should be noted that some of the doors I fixed was needed to work for certain PQs to work and they should now work :P I did not do the PQs however, I just fixed the doors
You stole Ryan's job.

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 1:10 pm
by wiscel
Will the Frost Prison in West Praag be playable in the future?

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 2:09 pm
by OldPlayer
The most important zone - Isle of the Dead - will be back! Thank you for great news!
It is time to cleanse one's soul before entering!

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 2:11 pm
by RyanMakara
Razielhell wrote:
Natherul wrote:it should be noted that some of the doors I fixed was needed to work for certain PQs to work and they should now work :P I did not do the PQs however, I just fixed the doors
You stole Ryan's job.
Indeed he did... Thankfully I now have other things to neglect :D

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 2:12 pm
by RyanMakara
wiscel wrote:Will the Frost Prison in West Praag be playable in the future?
Bit of a rough one, that is. Like the lair in the Maw, it has 8 bosses in one, in which each lair entry is based on scripted gameobject interaction. Holding off with introducing bosses here until we have the scripting available for them.

Re: Patch Notes 10/2/2017

Posted: Sat Feb 11, 2017 2:45 pm
by Sigimund
I thought Frostshard was purely on timers (unlike Migloid). What is the trigger?