footpatrol2 wrote:Darosh wrote: Thats why meta-shifts in competitive games only occur based on changes made to the core of a game if a game is being played long enough for the playerbase to grasp it.
Aaaaand mythic started changing things before the competitive players were fully able to grasp the entirety of what the game could provide.
Example:
As we all know: Mythic did a piss poor job in general - some of it due to the gremlins from hell (EA) stabbing them in the back at each and every opportunity they got.
I do for the most part agree with you - however, as should be readily apparent to you: The first issue to tackle would be player mindset before anything else, if you were to try and change what you have described in the spoiler. People play for K/D because ~ well, I suppose dying in a videogame hurts or something.
But tackling this issue is - generally - not possible. And tailoring the remains of a game to ducttape player mindset will just lead to an even worse state; people will always find ways to break the game to sustain their ridiculous ladder-esque mindset.
We aren't looking at a well-estabilished community, nor at a well-established game.
To approach a sustainable state or a worthwhile change alot - in terms of tech and community - has to be changed/enabled in the first place, by proper dedication and commitment (from the community).
Just look at the backlash the RoR staff received for the changes they rolled out in the past - such a nasty environment will ultimately doom each and every approach to the issues at hand, if not only for the community being up in arms with each other 24/7 debating the pro/cons of the realms without taking into consideration the game design or skewing the test environment (= this server) by being all fairweatherish, instead of directing proper feedback (without emotional investment) towards the devs.
It should be abundantly obvious to everyone that the realms excel in diffrent environments and departments, yet people still try to standardize (the classes) and idolize/demonize (the devs) or startup one-to-one comparisons; would/should/could-bes (without even offering any math/sophisticated breakdowns [that acknowledge the resources at hand] to back up claims, whatsoever), to try and force changes instead of contributing to it in a productive manner... [Abbd.: Its a common sense issue, for all I am concerned...]
One should think, again, about working top-to-bottom, not bottom-to-top - change and stardardize the things that cover the biggest parts of the game before trying to tamper with the classes/compositions in an attempt to make each viable in every format.
Little changes to even the odds a <little>, disable outright gamebreaking stuff or improve QoL/feel of classes (= superficial changes) are not necessarily part of that equation - but can be, if any of the below is touched on.
My take on it:
community development >= tech development > dynamic damage introduction >= rework of mechanical limitations (targetcaps, stacking, immunities, ...) > stats in general (conversions, itemization, ...) > rework of morales (accessibility, traits, ...) > realm specifics* (ST/bomb focus, morale focus, bubble focus, avoidance focus, static stat focus, ...) [> race specifics (racial traits, racial synergies, focus [as above for the realms] ...)] > class specifics
*Who paid attention will long since have seen the 'intented' focus' of the realms, which got screwed with and rendered obsolete by mythic later down the road with horrible math, bad itemization and overly reactionary, buisness model-driven changes.
TLDR: Consider the magnitude of the backlash and the work it'd require to re-establish racial warbands (by virtue of altering the game to suit the purpose) and alike; big changes in general - keep in mind the resources 'you' are working with.
Abbd.: I am generally speaking in certain passages, so don't get your jimmnies rustled, dear reader - you might be among the people that pours in dedication, effort and all that, you might be not. W/e. For those of you that have read my posts before: Yes, I am a broken record.
E: Words and stuff.