Re: Healing RR gains
Posted: Sat Jul 22, 2017 8:51 am
The solo healer wouldnt get loot rolls or kill emblems, and I believe you could prevent it in scens by other means too 
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=22172
Not solo heal. Heal out of group. And ppl wouldn't complain about leeching because healing rp was a different pool.Penril wrote: Finally, who cares if healers are not encouraged to solo-heal in RvR? The only people they would heal anyway are:
a) Other soloers, who most certainly don't want help from a leecher
Because those evil healers in your own realm, who have the ungrateful task to heal in pug sc could get stronger at a faster rate? Are you serious?Penril wrote:
Not if you do Pug SCs. Why would a healer join a random premade when he can gain 3 or 4 times more renown pugging SCs? They will only premade with their guilds.
Trust me, you will see pretty much all healers going out of group and gaining much more renown than everyone else. That cancer should not be brought back.
Well suppose that tank baited them out of position resisting dmg and such then yes he definetly earned those rpsPenril wrote:Should super defensive solo tanks that can't kill anything, get renown for using Challenge on enemies while someone else does the killing? Cause that's exactly what you guys are asking for healers. Cept that healing someone feels more important than Challenging, but in the end we are talking about two playstyles that are meant to be part of a group.
True. I forgot about that.Dabbart wrote:Don't we already have an SC thing that if you are ungrouped you get 0rr?
Here's the problem with reverting things back to the way they were for healers, yes there would probably be more healers like you say but they would be in a party outside of the group solo healing and soaking up ridiculous amounts of RP like before, it was so easy to hit 80 as a solo healer, they would literally get 10-12k RP per SC. This does not incorporate group play which Warhammer is all about. This can also be quite toxic to the game. This is coming from a player who has a WP and an AM.Jaycub wrote:Having a few long conversations with old healers from live on the subject many say the changes to it outright have zero positive and only negative effects on the amount and quality of heals experienced on the server.
Some points
>Less healers pugging scs due to playing that role
being extremely stressful when you dps/tanks are bad and you can't communicate with them. At least before you got decent rr based on your healing output that made it worth it.
>People do not out of party heal in RvR even a fraction as much as they did before. I guess this can be chalked up to human nature, but without any reward for healing those poor schmucks out of your party many don't bother at all, unless it would be so dickish they hot someone up to avoid rage tells.
>Less people playing healer overall, and those that do usually only play when they have a good group to play with. Pug warbands here particularly suffer from lack of heals etc... With old rr gains you could essentially solo on a healer in the lakes looking for people to heal instead of kill making the class a lot less group dependent.
What I'm suggesting anyways is to revert the rr gain changes for 1 patch cycle just to see and open a feedback thread during the revert and after. To see if what I and other people are claiming about the healer environment is true or not. I don't play healer, and I likely never will. I just want to see if the pug experience can be improved.