Re: Finally I got one Gold one Purple these 2 days
Posted: Tue Oct 31, 2017 5:00 pm
Only white so far.
Feels harder to get a bag other than white in this system tbh.
Feels harder to get a bag other than white in this system tbh.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=23680
Really?Glorian wrote:Well, this system remembers your whites and sooner or later you will get your better ones.
Read patch notes.Chinesehero wrote:Really?Glorian wrote:Well, this system remembers your whites and sooner or later you will get your better ones.
U mean the system detect me getting enough White
So give me Gold & Purple ?
How to know when I get enough White ? Seem not bad if like that
Overwhelming your enemy with tons of players does cause the chance to receive bags to drop significantly. The best rewards come from the best fights, and I've seen a few times where the defenders at high AAO levels actually receive better rewards than the attackers who took a zone essentially uncontested. If you want better rewards, fight for the less populated realm.Defacian wrote:Nothing but whites so far, but I've only been around for ~8 locks.
Unfortunately contrary to what was previously posted, it seems even if you get a ton of contribution your chances to get a good bag are pretty abysmal if you don't have bag bonuses saved up. Of course this could be due to the reward reduction due to population size. It's hard to tell since we don't receive any feedback on what our contribution is or what our required roll would be to win a given bag. All I know is I recently rolled an 820ish after being in the zone the entire time and won a white bag for it.
This change is very good for players who can't stay on for long periods of time at once. It allows them to make minor contributions to save up roll bonuses. It is bad for players like me who like to spend the entire time in the zone, but that isn't most players so it's probably good for the game. I just hate the lack of feedback on my contribution and roll once the zone locks.
And then get yelled at for being a filthy x-realmer and sparking 27 new threads about it.wargrimnir wrote:Overwhelming your enemy with tons of players does cause the chance to receive bags to drop significantly. The best rewards come from the best fights, and I've seen a few times where the defenders at high AAO levels actually receive better rewards than the attackers who took a zone essentially uncontested. If you want better rewards, fight for the less populated realm.Defacian wrote:Nothing but whites so far, but I've only been around for ~8 locks.
Unfortunately contrary to what was previously posted, it seems even if you get a ton of contribution your chances to get a good bag are pretty abysmal if you don't have bag bonuses saved up. Of course this could be due to the reward reduction due to population size. It's hard to tell since we don't receive any feedback on what our contribution is or what our required roll would be to win a given bag. All I know is I recently rolled an 820ish after being in the zone the entire time and won a white bag for it.
This change is very good for players who can't stay on for long periods of time at once. It allows them to make minor contributions to save up roll bonuses. It is bad for players like me who like to spend the entire time in the zone, but that isn't most players so it's probably good for the game. I just hate the lack of feedback on my contribution and roll once the zone locks.
Absolutely love this change, for all of the suggestions over the years of how to stop cross realming, and how to prevent defenders switching to the other side for an easy lock and bag roll, you guys have probably nailed it.wargrimnir wrote: Overwhelming your enemy with tons of players does cause the chance to receive bags to drop significantly. The best rewards come from the best fights, and I've seen a few times where the defenders at high AAO levels actually receive better rewards than the attackers who took a zone essentially uncontested. If you want better rewards, fight for the less populated realm.
But what if the enemy logs off before the lock because they gave up? All your effort and hard work will be in vain in the end?AxelF wrote:Absolutely love this change, for all of the suggestions over the years of how to stop cross realming, and how to prevent defenders switching to the other side for an easy lock and bag roll, you guys have probably nailed it.wargrimnir wrote: Overwhelming your enemy with tons of players does cause the chance to receive bags to drop significantly. The best rewards come from the best fights, and I've seen a few times where the defenders at high AAO levels actually receive better rewards than the attackers who took a zone essentially uncontested. If you want better rewards, fight for the less populated realm.
High AAO for one side = crap loot rolls for that side and much improved loot rolls for the other side. Now all of the people who claim they only ever X realm to the underdog side for a better fight rather than the winning side for free loot will actually have to!