Telperien wrote: ↑Sun Jun 10, 2018 4:49 pm
Was changing how pots CD work included in that patch? No more poping crafted and RvR HP pot one after another. Does it apply to every pot now?
Nothing of the sort has been mentioned anywhere afaik, and popping crafted+rvr pot is till a thing.
There is a GCD between Draught of Recovery and Officer`s Healing Elixir, which wasnt 2 days ago. So something has changed.
You could have mentioned you were talking about a GCD from the start. I have had a GCD pop between pots all the time, the client has triggered a GCD at any rate, not sure if pots have been ignoring it, but pots have been buggy as hell for some time.
Telperien wrote: ↑Sun Jun 10, 2018 4:49 pm
Was changing how pots CD work included in that patch? No more poping crafted and RvR HP pot one after another. Does it apply to every pot now?
Nothing of the sort has been mentioned anywhere afaik, and popping crafted+rvr pot is till a thing.
There is a GCD between Draught of Recovery and Officer`s Healing Elixir, which wasnt 2 days ago. So something has changed.
I've noticed there's a GCD with armor + stat pots now. When the heal pots became instant cast rather than on a delay, some other stuff may have changed.
Nothing of the sort has been mentioned anywhere afaik, and popping crafted+rvr pot is till a thing.
There is a GCD between Draught of Recovery and Officer`s Healing Elixir, which wasnt 2 days ago. So something has changed.
I've noticed there's a GCD with armor + stat pots now. When the heal pots became instant cast rather than on a delay, some other stuff may have changed.
Quite sure that GCD was always present aswell.
Re: Patch Notes 9/6/2018
Posted: Sun Jun 10, 2018 11:57 pm
by Yardy
Magus
- Pets will be removed if you get further than 150 feet away from it.
Engineer
- Pets will be removed if you get further than 150 feet away from it.
I'm a bad Magus at best. However not real keen on this one, as the set back you get from casting spells is huge, it adds like a whole extra 1 second cast time sometimes(feels longer i swear), and with the occasional disrupts; or the 100% disrupt the WH does to ya every time they pop on ya. Then to add an extra 1 second cast into the rotation just to get your pet out for an encounter makes getting off your spells almost a rarity. The instant cast resommon at the start of an encounter still uses up a global cooldown and seemed like a balanced mechanic, (To be honest i am only speaking from a small scale perspective).
There is a GCD between Draught of Recovery and Officer`s Healing Elixir, which wasnt 2 days ago. So something has changed.
I've noticed there's a GCD with armor + stat pots now. When the heal pots became instant cast rather than on a delay, some other stuff may have changed.
Quite sure that GCD was always present aswell.
You could drink both armor + offensive pot and mount same time, all in 2s Now you cant.
And expected to see some reaction to this instantly, it's quite obnoxious. Disable the morale or smth please.
I would advise you to stop directing traffic around here. Someone might take it the wrong way. There's a bugtracker ticket open, that's plenty. Work around it in your own way until then.
And expected to see some reaction to this instantly, it's quite obnoxious. Disable the morale or smth please.
I would advise you to stop directing traffic around here. Someone might take it the wrong way. There's a bugtracker ticket open, that's plenty. Work around it in your own way until then.
Simply trying to bring some clarity on something that is obviously unintended and severely unbalanced. I realize you have thousands of tickets open, things do slip through. The point is simply that in case it was overlooked or someone missed the severity of it, I saw no harm in pointing out that I feel it probably should have been included in the current patch in some form or another.
And yes, it is being exploited by a select few currently. Getting instagibbed by no less than 9 GCDs in one second is what qualifies as severe as far as I can tell.
Re: Patch Notes 9/6/2018
Posted: Mon Jun 11, 2018 4:41 am
by Crumbs
That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of their mechanic.
On top of that we have other more important real bugs with the turrets such as no abilities on the turret when recast (this happens 8/10 recasts, and we lose all our stacks), or turret not responding to any command and needing a recast.
Crumbs wrote: ↑Mon Jun 11, 2018 4:41 am
That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of their mechanic.
On top of that we have other more important real bugs with the turrets such as no abilities on the turret when recast (this happens 8/10 recasts, and we lose all our stacks), or turret not responding to any command and needing a recast.
use the tactic or dont, thats your choice, you dont just get free stuff