Page 4 of 5
Re: Scenarios.. again..
Posted: Sun Mar 01, 2015 10:39 pm
by Tiggo
Arslan wrote:Libra91 wrote:I love SC that has 15v15, no more and no less. That way you really get the grip of 'larger battles' and 'teamwork' because that also encourage players to do better in the future. As long as the RvR lakes aren't 100% functional with locks, renown and continual fighting I think the SC should stay where it is.
Also, has anyone noticed that you usually are only one or two parties in a SC? When there's four spots available? That means a SC was originally planned for 24v24.
Totally disagree on every point. 15v15 is zergy. Large battles exist in ORvR and should stay there. Scens atm are zerg fest. It is a loss of time not to join the zerg and get spawn camped and farmed.
24v24 in scens? This is quite meh...

exactly. make scenarios small scale. for large scale battle there is rvr. never understood mythics sentiment on making anything large scale. (btw. the same problem in rift, which has/had lots of mythic devs.)
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 12:09 am
by noisestorm
The boat was 'The Ironclad' iirc, loved that one too yeah..
But still back to the Topic! Did anyone else notice the numbers inbalances lately?
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 1:19 am
by Tesq
i think there is no cap cos there is no sc system still and for what i think sc of 12 ppl are far away from that mass game war should be......... hate it or not sc population should be proportional, when there are 12 vs 12 in sc on both side cap get increased to 18 vs 18, i realy liked the 18 vs 18 sc.
A cap btw should be put some how
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 6:00 am
by Sulorie
A min player value is no solution, because 4 vs 12 is imbalanced as well. There should be a max difference between both teams based on player number of the smaller team.
noisestorm wrote:
Did anyone else notice the numbers inbalances lately?
Had multiple 15vs15 and 14vs14 yesterday, 9 hours ago. Maybe a 12vs12 too. But one ~6vs12(?) as well. This is why min group size is no option or at least no solution itself.
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 6:21 am
by Libra
Arslan wrote:Totally disagree on every point. 15v15 is zergy. Large battles exist in ORvR and should stay there. Scens atm are zerg fest. It is a loss of time not to join the zerg and get spawn camped and farmed.
24v24 in scens? This is quite meh...

You are free to disagree. I disagree on every point you have so far stated and that stands. Nothing you've said in this thread is logical to the concepts of scenarios in Return of Reckoning.
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 7:06 am
by Lindisfarne
i think 12v12 would be great for now, and can have larger sc's when theres a bigger pop. any cap would help though because SC's arent as fun when its not balanced.
Re: Scenarios.. again..
Posted: Mon Mar 02, 2015 7:11 am
by Sulorie
There are no 15vs15 SC. 18vs18 was only on one map with CTF and those dwarf helicopters starting from the middle cap point.
EC was the only non-event 6vs6. Ironclad and GoE were event 6vs6.
Re: Scenarios.. again..
Posted: Tue Mar 03, 2015 9:14 am
by Vaul
Sc numbers balance fixed? Seems fixed. Good job if so.
Re: Scenarios.. again..
Posted: Tue Mar 03, 2015 11:06 am
by Arslan
Libra91 wrote:Arslan wrote:Totally disagree on every point. 15v15 is zergy. Large battles exist in ORvR and should stay there. Scens atm are zerg fest. It is a loss of time not to join the zerg and get spawn camped and farmed.
24v24 in scens? This is quite meh...

You are free to disagree. I disagree on every point you have so far stated and that stands. Nothing you've said in this thread is logical to the concepts of scenarios in Return of Reckoning.

Re: Scenarios.. again..
Posted: Tue Mar 03, 2015 4:25 pm
by Telen
Obviously the higher the number the more watered down the effect of premades is. Class makeup alters how effective a group can be on certain scales along with a scenarios size and design. Thats why its important to have varied scales. Thats also true for rvr where scales can vary. Having a set constant scale for all scs will mean some group makeups will have an advantage.